Comment on YSK about Darkpatterns.games, a website that rates mobile games on their "Dark patterns"

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ericbomb@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

It really is, and it kills me when there are legit good games under there.

For a few months I played a cool monster catching game where it was like 5v5 style. The amount of cool combos you could do, the emergent game play with that many, each monster having own unique abilities and moves, etc. was so cool! PVP was really good because once you were proper placed, the games were close and often times came down to either a choice in game or realizing a mistake in team building “Why did I only bring one party member that can counter X?? As soon as they got focused down I got rolled by a team built around it!”

But the pve battles would get harder and harder, but the monsters you could catch weren’t getting stronger. So to continue in the main story you had to do events to get new ones, or… that lovely gacha shop. Eventually in the story the ability to catch new monsters was just removed. You could go back to the early parts to catch the old monsters, but there was maybe one in the main story that was any use once you were to where catching was disabled. Oh and evolving the monsters required you to do events which took… energy! Oh also chapter 1 of the story didn’t require energy to play, and had ability to catch monsters… but later on it did require energy.

So it opened with this really cool game where you could catch monsters, the fights were fair based on what you could catch, and overall was a fun time. Then slowly but surely every team member would need to be replaced by Gacha monsters (that could only be leveled up by gathering materials from events), and all the infinite play game modes would run out of content, leaving only the game modes that require energy.

UGH.

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