I was on Windows at the time and had GamePass, so I pleasantly had access included with what I was already paying for. I ended up pirating it so I could mod it (that is prevented on GamePass), because it needed mods.
No, it’s not negative because it’s MS owned. It’s a very bad game. I love older Bethesda games and I love sci-fi. This should have been an easy win for me. Wow, it was disappointing. The actual combat gameplay is fine, but everything between combat sucks. Too many loading screens taking you out of the gameplay.
The writing sucks. They make use of established sci-fi tropes, but then they don’t understand how to make them work in a story. They give you very few choices, often not including the most obvious ones.
Despite this being the “exploration” game, exploration is essentially non-existent. Every planet pretty much has the same stuff. There’s like five bases that spawn everywhere identically, and a handful of “natural” points-of-interest, which appear all over the planet identically, as well as being the same as every other planet with the same ones. You might see some benefit to explore if you’re building bases, but that system is incredibly clunky and frustrating to make operational. Even once you have things running, it’ll still require managing storages from overflowing and blocking incoming supplies. It’s really bad.
The universe is incredibly unreactive too. If you thought this was true for their previous games, it’s worse in Starfield. There’s no ships bringing supplies to colonies. No colonies being built that weren’t there at the start. No fighting between factions, besides pirates randomly and it’s the same random event that happens when you warp into a place, not something that happened because pirates are raiding a supply line or something. It just doesn’t change ever.
Basically, no. Starfield actually sucks. I really wanted to like it, but there’s nothing to like in my opinion. I’ve seen some people say they like it, but I honestly don’t get it. Every aspect seems like a downgrade from FO4, which had its own issues but had reasons to like it too.
Maggoty@lemmy.world 1 year ago
The UI and perk system is actively hostile to playing the game. It was one thing when you could always try to pick the lock in Skyrim and the more locks you picked the better you got. Now you must take the perk and it’s a requirement to pick locks before the next perk.
You cannot even craft or use core gameplay mechanics without perks. Booster pack? Perks. Targeting sub systems? Perk. (Which is hilarious because it’s in the tutorial mission and they just hard coded the event ship not to blow up. So until you visit the Internet you don’t actually know how to board other ships)
Out post building is ridiculously complex, resources take up a bajillion spaces in your inventories, there’s no guidance on production chains, and basic resources aren’t even on the same planet. So you’re back to just buying resources to get it off the ground and why are we even building an outpost again?
To be fair, the story, the fly here, shoot this, listen to story parts of the game are fine. But literally everything else around it is made as obtuse as possible because yes I want to go through a loading screen every time I need to access my main stash.
As some one said when it released. It’s Fallout 4 in space. But if all the ancillary stuff was made 100 percent more inconvenient.