asmoranomar
@asmoranomar@lemmy.world
- Comment on Might not be efficient, but at least it... Uhhh, wait, what good does it provide again? 16 hours ago:
It’s not too hard. AI requires a LOT of work. Work requires energy. Some energy is wasted during this and the byproduct is heat. The heat has to be removed for many reasons, and water is very good at doing that.
It’s like sweating, it cools you down. But you need water to sweat.
- Comment on The MP944 was the ‘real’ world’s first microprocessor, but it was top secret for nearly 30 years — F-14 Tomcat's chip lived in the shadow of the Intel 4004, but was eight times faster 1 week ago:
I wonder if it classifies as a general purpose microprocessor. It’s common to see very specialized chips run faster than a typical CPU, but you’re not going to run a consumer OS on it (if an OS at all). Even then, you’d sometimes need dedicated math coprocessors even if you had a CPU back then. It would be fascinating if it was true, cause that would likely mean it’s also the world’s first chip with an integrated math co-processor (IIRC)
- Comment on YSK: A simple trick to keep your bananas ripe for a lot longer. 1 week ago:
Even better: Freeze them!!! Seriously, it tastes like banana ice cream. It’s delicious!
- Comment on Passkeys Explained: The End of Passwords 1 week ago:
Keep in mind, still discussing the underlying fundamentals and not the user experience.
MitM attacks are frequently covered in white hat hacking, often after an actual event takes place. It is considered a third party attack, and it does break trust. It is a security threat, and to claim it doesn’t count is absurd. I’ve seen a few reports personally from internal, but I’m not at liberty to speak specifics about them. On the topic of replay attacks, TOTP is vulnerable, but passkeys are not (yet, I’ve seen people try though). This isn’t the only type of MitM attack, and, again, both are somewhat vulnerable.
TOTP is nothing, nowhere similar to passkeys in any way. You do NOT generate codes with passkeys. Passkeys are a form of public/private keys that are used to create a challenge/response request and used to generate a digital signature. The keys are not passwords (aka “shared secrets”). Digital signatures are also not passwords. The only other thing I can think you mean by “code generation” is that you’re using it as a generic catch-all, but that happens with…well everything (even passwords), depending on context.
I don’t want to sound too much like a die hard passkey fan - and you are right - passkeys are extremely overkill if you use anything above a plain old password. In some cases, layered security can be just as effective. The problem is that most people do only use plain old passwords. If we can get any kind of extra security, even TOTP, then all the better. There are also some cases passkeys are not feasible, so it’s good to have alternatives.
- Comment on Passkeys Explained: The End of Passwords 1 week ago:
That’s false, TOTP can and has been the target of man in the middle attacks, successfully. The implementation of passkeys makes man in middle attacks more difficult, but it could still happen. So both are susceptible to third parties to some degree.
As far as point of view, I was assuming we were talking about the process, since the goal of passkey UX is to be largely the ‘same as’. Which, to be frank, is way less dedicated since both the implementation of passwords and passkeys can vary widely (2fa, email, id, otp, etc). If we exclude those, the UX is the same - some users might be even using passkeys and not know it.
- Comment on Passkeys Explained: The End of Passwords 1 week ago:
TOTP is based on shared secrets, just like passwords. As such, it’s susceptible to many of the issues passwords are and is much closer to passwords than passkeys. Passkeys on the other hand, don’t have shared secrets and operate completely differently under the hood.
- Comment on Passkeys Explained: The End of Passwords 2 weeks ago:
Perhaps he means the process of setting it up. Or when it doesn’t work. Or when passkeys are lost. Or using another device. A lot of people’s complaints about passkeys aren’t really about when it works.
It’s valid I think, but also some people forget passwords can have similar experiences. For one, there seems to be this idea that if you lose your passkey you get locked out of your account forever. The recovery process should be no different than losing your password.
- Comment on Passkeys Explained: The End of Passwords 2 weeks ago:
No. It’s a completely different process. It’s a bad name for what it actually does. (Unless you’re talking about how computers do things, then EVERYTHING is numbers)
Look up public/private key pair encryption. It’s the process that has changed.
The problem with all these “what are passkeys” guides is that it’s difficult to convey the differences between password and passkeys if you don’t have a deep understanding of encryption or authentication systems.
- Comment on Real talk, which would you rather have: Megaman 12, or Megaman X9? 2 weeks ago:
I haven’t been in the loop, but wasn’t pragmata everyone’s hope for a MegaMan reboot?
- Comment on Lara Croft is a Sociopath 1 month ago:
If you think you have it bad, just remember - Laura Croft’s entire life has been in ruins.
- Comment on Why did in game cameras take so long to get good?🤔 2 months ago:
This reminds me of that reddit thread where op took a photo of his phone screen and people kept asking how he took the photo…and he just kept delivering.
- Comment on Secret of evermore has some gigeresque visuals. I should probably attempt to finish the game but here are some screenshots 3 months ago:
Evermore also had a lot of bugs. I remember getting softlocked so many times in the game. SoM had a few bugs too, but I didn’t recall being softlocked as often.
- Comment on How abnormal is it for a mother to be her son a fleshlight for his 18th birthday? 3 months ago:
Only if it’s a present the size of a car in the garage and you invite everyone over to witness him unwrap it.
- Comment on Can you see magic eye pictures? 4 months ago:
Oh that one is a good one, it’s very busy. Using the first method the trees are on the ‘bottom’ and everything progressively pops out with the fish/turtle on ‘top’.
The other way is reverse, the trees are on the ‘top’ and the fish are on the ‘bottom’ (like I’m looking in that ‘box’). It’s also really hard to see the whole picture this way, but that’s just me.
Also, ‘In a Box’ might not be the best analogy, you can make one that intentionally feels like you’re looking inside something – it’s just that most of these are made to pop out at you.
- Comment on Can you see magic eye pictures? 4 months ago:
The way this works is that the image is designed to appear ‘beyond’ the surface it is printed on. It’s much easier to relax your eyes and pretend you’re looking at what’s ‘behind’ the paper. Kind of like 3d chalk art on the road in a way.
The other way of crossing your eyes works because you’re swapping the left and right eye, which gives a different, inverted appearance. Instead of a foreground image popping out of the background, it looks like the other way. Like looking in a box, kinda.
I can do both, but the latter is more difficult, sometimes requires a specific distance, and can be painful if you force it. If the image is too big, you may only be able to see a part of it. I think the first method is easier to do and to learn/train. Either way, you aren’t looking at what’s ‘on the surface’.
…
The best way I can explain is: pretend you’re sitting on the toilet, really tired and you have nothing to look at so you just lose focus and gaze at random stuff. When the tiles or cracks start to make pictures that aren’t there, that’s kind of the effect you want.
- Comment on Don't be Evil 6 months ago:
No. But I do sing the victory fanfare tune from final fantasy every time I do some small thing. Wash dishes? Victory! Laundry? Victory! Cook dinner? Victory! Take a shot? Victory!
- Comment on Ubisoft Accused of 'Secret Data Collection' in Single-Player Games 6 months ago:
We need to know your personal grooming metrics, you can opt out if you create an account.
- Comment on Starfield's first DLC is one of the worst Bethesda and DLCs of all time 1 year ago:
I feel like starfield is an experiment in user driven content (mods) to sell a game. The issue with Skyrim is that there is really only one map, and before any map extension mod came out, there were so many mods out there that competed for space on the map. Even today, large world overhaul mods are constantly stepping on the toes of other mods. City redesigns are also a problem unless you’re really good at load orders and merging.
Starfield feels like each world is an open map, ready for people to start designing content: either a colony, a cave, or anything really. The story seems loose and open ended so that it won’t interfere with large collaborative content. It’s not a game they are selling, but a modding storefront. It’s like Skyrim Creations, but putting the horse (armor sold separately) before the cart.