wim
@wim@lemmy.sdf.org
- Comment on Windows Mixed Reality to be removed in Windows 11 24H2 8 months ago:
I have one of these, but only use it for SteamVR. Does this mean I can’t update either?
AFAIK, the drivers come from Windows.
- Comment on GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour 11 months ago:
I don’t know if shorter games should command a lower price. It depends on the value you get out of it.
- Comment on Nyrna - a Linux/Windows tool to suspend/resume games and applications 1 year ago:
Makes sense.
- Comment on Nyrna - a Linux/Windows tool to suspend/resume games and applications 1 year ago:
It has a global hotkey, but it’s hardcoded to the pause button (Fn+P on most keyboards that lack a pause button).
- Comment on Nyrna - a Linux/Windows tool to suspend/resume games and applications 1 year ago:
I made a similar thing a couple of years ago, but there is no UI or configurability: github.com/wvdschel/pause_process
- Comment on You teleport into the last game world you played. What happens next? 1 year ago:
What game is this? Kingdom Come?
- Comment on You teleport into the last game world you played. What happens next? 1 year ago:
Why is everything square!?
- Comment on CD Projekt Red devs are forming a Polish games industry union after a wave of layoffs earlier this year 1 year ago:
I’m not trying to be defeatist. I’m just advocating for unions to stop focusing on the local aspect.
Something which larger unions, such as the steel and car industry unions in Europe have been trying (and mostly failing) to do for almost two decades.
Companies, by and large, have used the globalized economy to sidestep local action for almost 30 years now.
Ignoring this is simply a recepy for repeating the mistakes of the past. Especially in software, where there is no physical production equipment at all, and in games, where talent and labour is plentiful.
Unless you have an organization that reaches as far as the companies you’re trying to bring to the table, you will simply outmanœuvred.
You also overestimate the level of union participation if you think they would need to lay off everyone to break a union strike.
Feel free to tell me I’m wrong, but I’ve been through the proces twice, both involving union action, both in the software industry. Once as part of the workers delegation to the negotiating table. Dismiss a company’s ruthlessness or resourcefulness at your own peril.
Local unions can only hope to hold off the axe until current projects where the required know how can not be rebuilt or transfered in time are done.
- Comment on CD Projekt Red devs are forming a Polish games industry union after a wave of layoffs earlier this year 1 year ago:
One issue is that unions have failed to globalize while industries have. CDPR could simply chose to bypass the union by opening a dev studio in a country with no or less union presence.
Given the recent wave of layoffs in the game industry, they’ll have no shortage finding capable people.
- Comment on Larion Studios forum stores your passwords in unhashed plaintext. 1 year ago:
HMAC relies on hashing of a shared secret for verifying authenticity and integrity of a message, for example.
- Comment on Larion Studios forum stores your passwords in unhashed plaintext. 1 year ago:
I find that very hard to believe. While it is less common nowadays, many, if not most, mailing list and forum software sent passwords in plaintext in emails.
A lot of cottage industry web apps also did the same.
- Comment on Larion Studios forum stores your passwords in unhashed plaintext. 1 year ago:
It’s not a bad idea and it is often done, just not in a browser/webapp context.
- Comment on EGDF: Unity’s Install Fees Are a Sign of Looming Game Engine Market Failure 1 year ago:
That money could be better spent enhancing existing open source alternatives though. Would cost far, far less in the long run.
If people and studios stick with Unity after this, they only have themselves to blame.
- Comment on Historic Personal Computers in Japan [1982-1998] (Stephen Maurice Graham) 1 year ago:
I used to own a Libretto just like the one on the image. Ran OpenBSD on it a while. Those machines were ridiculously fun. They had this little trackpoint style pointer on the right of the screen to use it in handheld mode. Truly ahead of their time.
- Comment on Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. 1 year ago:
I don’t know about them never being this mainstream this century.
Golden Sun sold over a million globally in the early 2000s, and the Fire Emblem series had their best selling games in the millions in the 2010s.
Granted, these are rookie numbers compared to the juggernaut that is Final Fantasy, but still respectable.