PonyOfWar
@PonyOfWar@pawb.social
- Comment on GOG is Getting Acquired By Its Original Co- Founder: What It Means For You 1 week ago:
My heart stopped at reading “GoG is getting acquired”, but that doesn’t sound so bad.
- Comment on "When did video games become so violent and scary?" -Wreck-It Ralph 1 week ago:
In the 90s they put random English phrases instead of translating.
Nah, that’s just not the case for Pokemon. In the Japanese version he says 「たんパンうごきやすくっていいぜ」or “It’s nice that shorts are easy to move in”. Same meaning basically, dude just likes shorts in any version.
- Comment on Dying Light 1 week ago:
When Steam had its outage recently, I decided to go through my GOG library instead to find something to play. Noticed I had the Thief Trilogy, which I had never played, so I gave the first game a try. I wouldn’t have thought that a 3d-game from 1998 would hold up so well! It pretty much does stealth as good or even better than modern games. Sound design is brilliant as well. I’m 10 hours in and quite hooked on it right now.
- Comment on Can machines suffer? 1 week ago:
So what conclusion do you draw from this? If humans can’t be trusted to make any judgement, literally anything should be considered to be capable of suffering, including pebbles, rainbows and paper bags? Seems like an impractical way of living.
- Comment on Can machines suffer? 1 week ago:
Where do we draw the line though? Humans assign emotions to all kinds of inanimate things: plush animals, the sky, dead people, fictional characters etc. We can’t give all of those the rights of a conscious being, so we need to have some kind of objective way to look at it.
- Comment on Can machines suffer? 1 week ago:
Fundamentally impossible to know. I’m not sure how you’d even find a definition for “suffering” that would apply to non-living entities. I don’t think the comparison to animals really holds up though. Humans are animals and can feel pain, so of course the base assumption for other animals should be that they do as well. To claim otherwise, the burden should be to prove that they don’t. Meanwhile, Humans are fundamentally nothing like an LLM, a program running on silicon predicting text responses based on a massive dataset.
- Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage 2 weeks ago:
Not quite. Larian also wants to use it for concept art, which is not the same thing as placeholder assets. To give you a bit of context, the standard for placeholder textures at the software development companies I worked so far has mostly been “vaguely fitting images you found on Google”.
- Comment on Any games I missed in the last 21 months? 3 weeks ago:
Welcome back! BTW, there was some user wondering whether you’re okay some months ago: pawb.social/post/33129287
Clair Obscur: Expedition 33 is excellent.
- Comment on A cool feature/mechanic you want to see in games again 5 weeks ago:
I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.
In case you didn’t know, Zelda Breath of the Wild and Tears of the Kingdom have a very similar fire spread system.
- Comment on Sean Murray just crushed my hopes of playing Light No Fire anytime soon 5 weeks ago:
I think the author might be interpreting a bit too much into Sean’s words here. “In the background” could just mean out of the eye of the public and he said it’s another tiny team, not necessarily smaller than the NMS one which he also calls tiny in the same post. Hello games is a pretty small studio. LNF could easily still be years away, but I don’t think Sean’s comment here tells us anything either way.
- Comment on Starbound Fans: New Dedicated Server Open to Lemmy 5 weeks ago:
Now that’s a game I haven’t thought about in a while. I backed the game in 2013 and played it for 100+ hours in beta, but dropped it shortly after 1.0 because I didn’t like many of the fundamental changes they introduced. How is the game these days? Maybe I’ll join and give it another try.
- Comment on What is your favorite Metroidvania? 1 month ago:
I’ve played Ultros recently and thought it was really cool and unique.
- Comment on Guild Wars Reforged Announcement Trailer 1 month ago:
Huh, didn’t expect that to ever be a thing. I never played the original GW campaign, only Factions and Nightfall, so I guess this will be a good opportunity for me to finally play it.
- Comment on For those of you who enjoy open-world games, how big of a world is too big? 2 months ago:
It’s too big when the developers are unable to fill it with enough interesting things to do and discover to keep my attention. But there’s no absolute size I’d automatically consider too big, as it also depends on things like traversal. If you ride through the map on a mech going 400km/h, it can be much larger and more spread out than if I have to traverse the entire map on foot.
- Comment on What's your favorite case of a game making fun of you? 2 months ago:
I’ve only gotten like 1.5 hours in so I can’t really say yet, but so far it feels similar to the first one with some improvements to stuff like gunplay.
- Comment on What's your favorite case of a game making fun of you? 2 months ago:
It’s the main menu. Pretty fun idea, but from what I’ve played of the actual game so far, it isn’t nearly as creative or meta unfortunately.
- Comment on What's your favorite case of a game making fun of you? 2 months ago:
It’s The Outer Worlds 2.
- Comment on Animal Crossing: New Horizons – Nintendo Switch 2 Edition & Free Update – Announcement Trailer 2 months ago:
It plays games.
- Comment on Animal Crossing: New Horizons – Nintendo Switch 2 Edition & Free Update – Announcement Trailer 2 months ago:
This is a massive free content update for a 5 year old game and a $5 update for Switch 2 owners who want higher resolutions and more online features. No reason to desperately try and find something to complain about just because it’s Nintendo.
- Comment on [Discussion] What is your most 'comfy' anime? 2 months ago:
Non Non Biyori for me
- Comment on Relatable. 2 months ago:
City: The Animation for me. Desperately want to like it and the animation style is great, but I just didn’t find it very funny.
- Comment on My AYN Thor 2 months ago:
Yeah. I mean Crysis had been out for 3 years already. N64 graphics seemed ancient at that point.
- Comment on Is it me or does it seem like review bombing on Steam has become so much worse recently? 2 months ago:
Haven’t really noticed any change personally. What game was it btw? Having a positive experience with a game that is being negatively reviewed doesn’t necessarily mean it was review bombed. Especially when it comes to bugs and technical issues, which often won’t affect every single player.
- Comment on Updates to Xbox Game Pass: Introducing Essential, Premium, and Ultimate Plans - Xbox Wire [prices going up] 3 months ago:
As with almost all subscription services, the enshittification was inevitable.
- Comment on Virtual Boy: Nintendo Classics - Announcement Trailer 3 months ago:
This doesn’t have the head tracking capabilities of the VR kit, as you only insert the Switch which doesn’t have a gyro without the joycons.
- Comment on Virtual Boy: Nintendo Classics - Announcement Trailer 3 months ago:
…in the US. 22 games world-wide. They’ve already released a few originally Japan-only titles on the other Switch Online apps.
- Comment on Yoshi and the Mysterious Book - Announcement Trailer 3 months ago:
Not sure I care about the game itself, but the art style is beautiful!
- Comment on Virtual Boy: Nintendo Classics - Announcement Trailer 3 months ago:
I think it’s a fun novelty, but locking the actual software behind the Online+ Expansion pack instead of including it with the (no doubt expensive) accessory is a bit crap.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 3 months ago:
That’s fair, but I also don’t see a problem in voicing criticism about aspects of the game I don’t like. Especially if I do like the game as a whole. People should not see that as an attack on their personal enjoyment of the game.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 3 months ago:
I like the game, but I definitely think it deserves some criticism. I really don’t get the thinking behind not placing a bench directly in front of every boss arena. The run-backs don’t make the game harder, just more frustrating. It’s also something I disliked in older Souls games, but thankfully they realized the problem and fixed it in Elden Ring. And some mechanics are just baffling, like benches that are locked behind a paywall, which you have to pay every time you want to access the bench. Why on earth would they do this, with currency already being as sparse as it is?