GolGolarion
@GolGolarion@pathfinder.social
- Submitted 1 year ago to pf2general@pathfinder.social | 2 comments
- Comment on Are ranged weapons just worse than melee? 1 year ago:
Ranged characters work better for party comps with good CC. Being able to put a full-sized Entangle between the party and a dangerous enemy kicks ass, unless your party members all start scrambling through the weeds to thwack enemies with big sticks.
- Comment on Question about non-magic healing 1 year ago:
Assurance: Medicine precludes the need to roll altogether, and honestly is a near-mandatory pick for the tabletime it saves. You might save a little in-universe time by manually rolling with a high modifier, but unless your campaign is running at breakneck pacing, the difference isn’t worth the real time spent. Recall Knowledge checks with medicine are the only reason I’d want to manually roll, and Anatomy Lore covers a huge swathe of that subject anyway.
All that to say, ehhhh its probably fine to brew up that Medicine->Anatomy Lore feat. I wouldnt reccomend doing something similar for any other skills though.
- Comment on What god do you think will die? 1 year ago:
Urgathoa, but she’ll get better
- Comment on How does the maths work out with Agile attacks? 1 year ago:
IIRC, the -4 isnt worth the damage die drop, but the -8 is. It’s also worth it on specialized features that only work with agile weapons.
- Comment on Your move 1 year ago:
Lick one of these himalayan salt lamps or fuck off
- Comment on When it comes to rules, what makes you say "I recognize that the council has made a decision, but given that it's a stupid-ass decision, I've elected to ignore it"? 1 year ago:
I kind of resent how Incapacitation makes my spell lists all look the same. Fear, Command, and Slow all show up on every single spellcaster because they’re all worthwhile enemy facing spells that can change the fight, usually better than spells loaded up that incapacitate. Primal gets some neat tools, but they’re worthless if your teammates don’t care about skirmishing and only want to go in.
- Comment on How to make players more averse to fights? 1 year ago:
PF just isn’t built to discourage fights. Resources are easily replenished, wounds are easily cured, and consumables can patch any time limits you put in place. I’d recommend trying out some different systems with more punishing combat and more robust tools for players to avoid fights.