I’m GMing for a group where everyone (including myself) is entirely new to Pathfinder. We had our session 0 recently followed by a quick practice combat. The thing I noticed from that, plus a little theory crafting of building a low level character myself, is that people using ranged combat felt very underwhelming compared to melee weapon users.
- They couldn’t add any modifier to damage
- They had far fewer feats upgrading them (particularly compared to dual wielders)
- They had fewer “third action” options
- Less ability to help out allies with things like flanking
- Can’t opportunity attack
Sure, for all that they have the advantage of being safer from getting damaged. But it didn’t really feel like a worthwhile trade-off. Does this get better as you level up? Is it just something caused by inexperience? What options can/should you take to make ranged combat feel more interesting and valuable?
For context, my party had a rogue and a ranged fighter as ranged users, as well as a barbarian and a magus in melee, and a druid and sorcerer as casters.
bionicjoey@lemmy.ca 1 year ago
I think for the rogue in particular they would be a good option as long as they have ways of triggering sneak attack like hiding behind cover. As a rogue a lot of your effectiveness comes from how you hit the enemy, not what you hit them with.
Gwimdor@ttrpg.network 1 year ago
Yeah. I’m GMing some new players and I have a hard time getting my rogue to realize that there are a good number of ways to get a target flat-footed and deal sneak attack damage. I’m giving him as many suggestions as possible but it’s not clicking for him yet.
bionicjoey@lemmy.ca 1 year ago
Those skill actions take some time to wrap your head around coming from most other systems