kbob
@kbob@chaos.social
Crusty geek. Retired software developer, aspiring musician. Used Unix way before it was cool.
I'm in New York, but my heart is in Oregon. My cardiologist hates that.
Once I built a pumpkin chucker. Another time, I built an LED cube.
Interests: 3D printing and making in general, synths (playing and making them), learning the bass guitar (rock, jazz, funk), FPGAs and electronics, pinball. I spent 40+ years obsessively coding and studying computing, but that interest has finally cooled.
- Comment on STL vs Modifier quality 2 days ago:
@Blue_Morpho I don't use Orca; I use PrusaSlicer. I haven't really compared the two ways to decal, no. I haven't had problems with bad slicing.
You can also try exporting a .STEP file from Fusion. .STEP retains even more information about your intent than .3mf.
.stl: just triangle meshes
.3mf: triangles + assembly
.STEP: BREP (solids, faces, edges, etc.) - Comment on STL vs Modifier quality 2 days ago:
@Blue_Morpho I usually make decals 3 layers thick. That puts some color behind the surface color, and it helps. With a layer height of 0.2, I'd extrude the decal into the object 0.6mm deep.
- Comment on STL vs Modifier quality 2 days ago:
@Blue_Morpho I usually save as 3mf. 3mf supports objects with parts.
- Comment on STL vs Modifier quality 3 days ago:
@Blue_Morpho (Can I reply to Lemmy from Mastodon?)
It looks like the decal is only one layer thick in the model. Try making it several layers thick. Also, if you aren't already, subtract the decal from the main body. (In Fusion, that's Combine:Cut.)