Comment on STL vs Modifier quality
kbob@chaos.social 3 days ago
@Blue_Morpho (Can I reply to Lemmy from Mastodon?)
It looks like the decal is only one layer thick in the model. Try making it several layers thick. Also, if you aren't already, subtract the decal from the main body. (In Fusion, that's Combine:Cut.)
Blue_Morpho@lemmy.world 2 days ago
Yeah the decal is cut out from the model and then the intersection part becomes the decal. I also tried raising it .2 from the surface because I’m using a .2 layer height. I’ll try raising it higher.
I just learned there’s a 3d print option in fusion so I can keep the objects set when saving as stl. I’ll try that too.
kbob@chaos.social 2 days ago
@Blue_Morpho I usually save as 3mf. 3mf supports objects with parts.
kbob@chaos.social 2 days ago
@Blue_Morpho I usually make decals 3 layers thick. That puts some color behind the surface color, and it helps. With a layer height of 0.2, I'd extrude the decal into the object 0.6mm deep.
Blue_Morpho@lemmy.world 2 days ago
Oh cool! You’ve done decals? Have you ever seen the same issue where Orca’s SVG modifiers create perfect filament paths compared to the gcode it creates for STL/Step file geometry?