Hazzard
@Hazzard@lemmy.zip
Migrated over from Hazzard@lemm.ee
- Comment on At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion 4 days ago:
I’m down for uh… parts of this. I certainly think we could do to make games smaller, I’m sick of massive open worlds and colossal play times, which seem like an astounding amount of developer time to make swathes of stuff that ends up so soulless that I don’t want to play it.
More focus on fundamentals, shorter, more meaningful campaigns with well executed gameplay and ideas would be wonderful, because we’re rapidly finding the limits of every studio on earth trying to make the “forever” game. Players only have so much time.
The best recent example I have is Mario Kart World. It’s a marvellous game, wall and rail grinding are amazing, the tracks are some of the best in the franchise, it’s fantastic. But you can tell a massive amount of effort and years went into the open world, which uh… actively makes the game worse? Free roam is fun for an hour or so, but I have no idea why I’d want to do it with friends, and the game shoves its 200+ “intermission” tracks down your throat constantly. Time trials are the best mode in the game, because it’s the only real way to consistently play the excellent tracks enough to actually unpack and learn the shortcuts and tricks that are afforded by the game’s deep new mechanics. I feel bad that the team wasted so much time on something the community begs for better ways to avoid.
- Comment on Hollow Knight: Silksong - Special Announcement Stream (starts in 48 hours) 1 week ago:
Honestly, the delays have increased my hype more than decreased it. I’m not one to obsess over a release, I’ve played other things and enjoyed them in the interim, so I really have no resentment for the long dev cycle.
Lately my habits have been to try to avoid games for a couple months to let them get polished up anyway (I recently regretted picking up DOOM TDA at launch after they reworked combat across the whole game, and that would’ve been a better first playthrough experience). Team Cherry is a team I know can use time well like that, in fact, HK did get broad balance overhauls before I discovered it. They also added an astounding amount of well integrated post-launch content, so I’m excited to see just how much they’ve managed to create and polish Silksong with all this time, and will feel comfortable playing at or close to launch now due to these delays.
- Comment on NSFW on Lemmy 3 weeks ago:
Exactly what I’ve done. Set my settings to NSFW, blocked most of the “soft” communities like hot girls and moe anime girls and whatever else (blocking the Lemmy nsfw instance is a great place to start), and I use All frequently. That’s how I’ve found all the communities I’ve subscribed to, but frankly, my /all feed is small enough that I usually see all my subscribed communities anyway.
- Comment on Nvidia says no 'backdoors' in chips as China questions security 3 weeks ago:
Bold to assume this would even work. What on earth would “location tracking” even look like? Something that trusts the OS for a location? I imagine it could easily be tricked. An AirTag soldered to the board? Trivially removable.
Something like this sounds very ineffective, and would be devastating to Nvidia’s brand in global markets like China, of course they’re against it. It sounds like a stupid idea, frankly.
- Comment on Tech to protect images against AI scrapers can be beaten, researchers show 1 month ago:
Amen to that, here’s to hoping.
- Comment on Tech to protect images against AI scrapers can be beaten, researchers show 1 month ago:
Mhm, fair enough, I suppose this is a difference in priorities then. Personally, I’m not nearly as worried about small players, like hobbyists, who wouldn’t’ve already developed something like this in house.
And I keep bringing up “security through obscurity” because frankly, I’m somewhat optimistic that this can work out like encryption has, where tons of open source research was done into encryption and decryption, until we worked out encryption standards that we can run at home that are unbreakable before the heat death of the universe with current server farms.
Many of those people releasing decryption methods would’ve been considered villains, because it made hacking some previously private data easy and accessible, but that research was the only way to get to where we are, and I’m hopeful that one day we actually could make an unbeatable AI poison, so I’m happy to support research that pushes us towards that end.
I’m just not satisfied preventing Bill down the street from AI training on art without permission while knowingly leaving Google and OpenAI an easy way to bypass it.
- Comment on Tech to protect images against AI scrapers can be beaten, researchers show 1 month ago:
Exactly, it is an arms race. But if a few students can beat our current best weapons, it’d be terribly naive to think the multiple multi-billion dollar companies, sinking their entire futures into this, and also already amoral enough to be stealing content en masse from the entire internet, hadn’t already cracked this and locked everyone involved into serious NDAs.
Better to know what your enemy has then to just cross your fingers and hope that maybe they didn’t notice, and have just been letting us poison their precious AI models they’re sinking billions of dollars into.
- Comment on Tech to protect images against AI scrapers can be beaten, researchers show 1 month ago:
Eh, it’s a fair point. Not trying something like this is essentially “security by obscurity”, which has been repeatedly proven to be a mistake.
Wouldn’t surprise me if OpenAI or someone else already had something like this behind closed doors, but now the developers of tools like Nightshade can begin to work on developing AI poison that’s more resilient against these kinds of “cleanup” tools.