Hazzard
@Hazzard@lemmy.zip
Migrated over from Hazzard@lemm.ee
- Comment on THIS is real. There is an app that allows you to text with Jesus 1 day ago:
This just makes me want to try to get it to hallucinate a Bible verse that doesn’t exist… but it’s not worth giving them the traffic to try.
- Comment on Pokémon Lazarus: When a Fan Game Becomes a Conversation 1 day ago:
Damn, I hate how often I look at a situation like that and just think… what a waste. Some morons came in and ruined the message most of us were trying to send to EA by making them the “Worst Company in America”. Now these gross bigots get a “win”, and EA gets to sidestep all the legitimate anti-consumer issues most people were railing against. What a waste. And it feels like that’s everything these days, someone gross is always “on your side” looking to claim your victories for their own narratives.
- Comment on I can't believe they still push this fear narrative myth about "tainted" Halloween candy. It's the Satanic Panic that refuses to die. 2 weeks ago:
It’s even more surprising given the common-ness of “copycats” with mass murders and such. Even with all this constant hype and fear around the idea every year, practically marketing it, seemingly nobody has ever bit and done it.
- Comment on PC Master Race 2 weeks ago:
It’s seriously so good, cannot recommend it enough if you enjoyed the original. It also smoothed out the difficulty curve enough, bouncing back and forth between the modded levels and a fresh playthrough of the base game, that I was finally able to beat the Farewell DLC and 100% the game. Without too much difficulty, even, the modded levels were a joy and had such excellent practice rooms to learn the necessary advanced skills as I went up the ranks.
- Comment on PC Master Race 2 weeks ago:
Honestly, the strongest advantage of PC, if you don’t mind a little tinkering, is modding. I’ve modded on console before, and it’s usually a pretty difficult process, and limited, compared to PC. The thing I find a little silly, is I did build the super expensive PC, and most of what I play would totally run on a console if they were open platforms.
But seriously, Celeste: Strawberry Jam was probably my favourite game of last year. I’m looking so forward to the release of the Fusion Collab, likely in the next year.
I’ve been playing Archipelagos with friends over the past couple months with Hollow Knight and Nine Sols, and they’ve been a blast.
Emulation is also wild, tons of games I’ve enjoyed in the past, playable again with incredible mod support, I’m looking very forward to playing Kaze’s Return to Yoshi’s Island when it releases, and had a blast with the Majora’s Mask Recomp earlier this year.
And steam sales are ridiculous, a lot of these games are much cheaper much more regularly on PC.
If I’d spent say, 500$ on this PC, it would be very easy to save that amount in the price of games, and how many fewer games you’d need to fill your time with all these options, in just a couple years, assuming you play regularly.
- Comment on Hollow Knight Silksong (mod recommendations) 1 month ago:
Only thing I’ve been running personally has been Reno DX, to add HDR while not departing from the original look. Nice to cleanup all the colour banding on the dynamic lights in dark areas, such as the constant spotlight on Hornet. And yes, it works just fine through Proton, although I had to install it with a prepped zip file from some Reddit thread.
Here’s my last judge fight if you want to see it (note that YT only offers HDR output on HDR compatible displays).
- Comment on Can't argue that. 1 month ago:
Mhm, that’s fair. I feel like there is some degree of intuition and utter top level mastery that may be unattainable as an adult. But I’m talking about something like a second language feeling completely natural, or Olympic level mastery of a skill.
It feels crazy to assert that you can’t learn any skill as an adult though. It’s absolutely hard to make the time like you could as a kid, but if you make it a priority, I feel like pretty much anything is possible. I certainly think you can learn more than enough to be satisfied and have a great time and impress others and all that good stuff. I don’t need to be a prodigy or an Olympian at something to take joy in learning and doing it.
- Comment on Why do some gamers invert their controls? Scientists now have answers, but they’re not what you think 1 month ago:
I mean… this is basically the same as “natural” scrolling. It’s what metaphor you’re using. Either you think of pushing up as “looking up”, or you see pushing up as if you’re rotating a physical camera forwards. So basically the question is if you imagine your camera as an actual object. That’s why planes often control that way, you’re rotating the plane that way rather than the camera, the object is right there so more people will mentally attach to it.
Personally, I played in the era where this wasn’t always configurable, and can pretty quickly adapt to either, and sometimes even get mixed up where both feel unintuitive half of the time lol, but I usually defer to the “up to look up” setting, to prevent myself from getting mixed up like that when switching between games.
- Comment on Can't argue that. 1 month ago:
I don’t think this is neuroplasticity, as much as it is having a broader experience to bring to bear. I have so much knowledge and experience with a variety of things that I can apply and relate to new skills to learn things fairly quickly.
I also find there’s a ceiling on my abilities, like you mentioned. I’m never going to learn something to the same depth as someone who learns it as a kid and carries it forwards, things just don’t seem to sink deep into intuition and instinct like that, but I can certainly pick up something well enough to enjoy it and enjoy the process of improving at it. I love learning new skills and pushing myself, and I don’t mind the idea that that’s the way to age gracefully and stay sharp.
- Comment on Why is Lemmy much better with telling a user why they were banned? 2 months ago:
I’d assume the biggest reason, in addition to what others have said, is the difference in user numbers. It’s a lot easier to be a good mod at this scale than at the massive scale of Reddit, especially with the rampant AI bots, and without powerful tools like defederation, the clearly visible mod log, etc.
I’d assume most people bothering to moderate, even on Reddit, intend to do a good job with every report, but being overworked forces people’s hand.
- Comment on Big Surprise—Nobody Wants 8K TVs 2 months ago:
Good point, 4K text for programming is pretty fantastic, if you don’t mind small text and use a big monitor, I could see 8K bringing some worthwhile clarity improvements to some productivity workflows.
- Comment on Big Surprise—Nobody Wants 8K TVs 2 months ago:
Yeah, legitimate 8K use cases are ridiculously niche, and I mean… really only have value if you’re talking about an utterly massive display, probably around 90 inches or larger, and even then in a pretty small room.
The best use cases I can think of are for games where you’re already using DLSS, and can just upscale from the same source resolution to 8K rather than 4K? Maybe something like an advanced CRT filter that can better emulate a real CRT with more resolution to work with, where a pixel art game leaves you with lots of headroom for that effect? Maybe there’s value in something like an emulated split screen game, to effectively give 4 players their own 4K TV in an N64 game or something?
But uh… yeah, all use cases that are far from the average consumer. Most people I talk to don’t even really appreciate 1080p->4K, and 4X-ing your resolution again is a massive processing power ask in a world where you can’t just… throw together multiple GPUs in SLI or something. Even if money is no object, 8K in mainline gaming will require some ugly tradeoffs for the next several years, and probably even forever if devs keep pushing visuals and targeting upscaled 4K 30/60 on the latest consoles.
- Comment on At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion 2 months ago:
I’m down for uh… parts of this. I certainly think we could do to make games smaller, I’m sick of massive open worlds and colossal play times, which seem like an astounding amount of developer time to make swathes of stuff that ends up so soulless that I don’t want to play it.
More focus on fundamentals, shorter, more meaningful campaigns with well executed gameplay and ideas would be wonderful, because we’re rapidly finding the limits of every studio on earth trying to make the “forever” game. Players only have so much time.
The best recent example I have is Mario Kart World. It’s a marvellous game, wall and rail grinding are amazing, the tracks are some of the best in the franchise, it’s fantastic. But you can tell a massive amount of effort and years went into the open world, which uh… actively makes the game worse? Free roam is fun for an hour or so, but I have no idea why I’d want to do it with friends, and the game shoves its 200+ “intermission” tracks down your throat constantly. Time trials are the best mode in the game, because it’s the only real way to consistently play the excellent tracks enough to actually unpack and learn the shortcuts and tricks that are afforded by the game’s deep new mechanics. I feel bad that the team wasted so much time on something the community begs for better ways to avoid.
- Comment on Hollow Knight: Silksong - Special Announcement Stream (starts in 48 hours) 2 months ago:
Honestly, the delays have increased my hype more than decreased it. I’m not one to obsess over a release, I’ve played other things and enjoyed them in the interim, so I really have no resentment for the long dev cycle.
Lately my habits have been to try to avoid games for a couple months to let them get polished up anyway (I recently regretted picking up DOOM TDA at launch after they reworked combat across the whole game, and that would’ve been a better first playthrough experience). Team Cherry is a team I know can use time well like that, in fact, HK did get broad balance overhauls before I discovered it. They also added an astounding amount of well integrated post-launch content, so I’m excited to see just how much they’ve managed to create and polish Silksong with all this time, and will feel comfortable playing at or close to launch now due to these delays.
- Comment on NSFW on Lemmy 3 months ago:
Exactly what I’ve done. Set my settings to NSFW, blocked most of the “soft” communities like hot girls and moe anime girls and whatever else (blocking the Lemmy nsfw instance is a great place to start), and I use All frequently. That’s how I’ve found all the communities I’ve subscribed to, but frankly, my /all feed is small enough that I usually see all my subscribed communities anyway.
- Comment on Nvidia says no 'backdoors' in chips as China questions security 3 months ago:
Bold to assume this would even work. What on earth would “location tracking” even look like? Something that trusts the OS for a location? I imagine it could easily be tricked. An AirTag soldered to the board? Trivially removable.
Something like this sounds very ineffective, and would be devastating to Nvidia’s brand in global markets like China, of course they’re against it. It sounds like a stupid idea, frankly.
- Comment on Tech to protect images against AI scrapers can be beaten, researchers show 4 months ago:
Amen to that, here’s to hoping.
- Comment on Tech to protect images against AI scrapers can be beaten, researchers show 4 months ago:
Mhm, fair enough, I suppose this is a difference in priorities then. Personally, I’m not nearly as worried about small players, like hobbyists, who wouldn’t’ve already developed something like this in house.
And I keep bringing up “security through obscurity” because frankly, I’m somewhat optimistic that this can work out like encryption has, where tons of open source research was done into encryption and decryption, until we worked out encryption standards that we can run at home that are unbreakable before the heat death of the universe with current server farms.
Many of those people releasing decryption methods would’ve been considered villains, because it made hacking some previously private data easy and accessible, but that research was the only way to get to where we are, and I’m hopeful that one day we actually could make an unbeatable AI poison, so I’m happy to support research that pushes us towards that end.
I’m just not satisfied preventing Bill down the street from AI training on art without permission while knowingly leaving Google and OpenAI an easy way to bypass it.
- Comment on Tech to protect images against AI scrapers can be beaten, researchers show 4 months ago:
Exactly, it is an arms race. But if a few students can beat our current best weapons, it’d be terribly naive to think the multiple multi-billion dollar companies, sinking their entire futures into this, and also already amoral enough to be stealing content en masse from the entire internet, hadn’t already cracked this and locked everyone involved into serious NDAs.
Better to know what your enemy has then to just cross your fingers and hope that maybe they didn’t notice, and have just been letting us poison their precious AI models they’re sinking billions of dollars into.
- Comment on Tech to protect images against AI scrapers can be beaten, researchers show 4 months ago:
Eh, it’s a fair point. Not trying something like this is essentially “security by obscurity”, which has been repeatedly proven to be a mistake.
Wouldn’t surprise me if OpenAI or someone else already had something like this behind closed doors, but now the developers of tools like Nightshade can begin to work on developing AI poison that’s more resilient against these kinds of “cleanup” tools.