
catfeeder
@catfeeder@piefed.blahaj.zone
Hello, this is where I'm checking PieFed! My main is @enemyofsun@lemmy.blahaj.zone
- Comment on Infra Arcana is the most brutal game I have ever played 2 hours ago:
I like these sort of games where I can work towards becominge overpowered and just wreck everything.
Do you know about Path of Achra? It describes itself as a broken build simulator and, from what I’ve heard online, it does it really well.
- Comment on Infra Arcana is the most brutal game I have ever played 1 week ago:
sites google com is just a free hosting.
Here’s an alternative link:
- Comment on Infra Arcana is the most brutal game I have ever played 1 week ago:
“Playing hard video games = experiencing physical harm” is such a Lemmy take lmao
- Submitted 1 week ago to patientgamers@sh.itjust.works | 13 comments
- Comment on [DCSS] Crawl's bait-and-switch boss 2 weeks ago:
I dunno if it’ll disappoint you or not but DCSS isn’t really a text-based game. It looks like this:
I just had to consult the log (at the bottom left part of the screenshot) to recreate the turn of events.
It’s still a very fun game!
- Submitted 2 weeks ago to patientgamers@sh.itjust.works | 6 comments
- Comment on Kayinworks - Lunacid is Unchained from its Inspiration Modern takes on old 2 weeks ago:
The “holy” element is extraordinarily powerful against most foes, so your weapon choices are effectively limited.
At my first playthough, I was so tired of using Lightning all the time. It’s such an obnoxious spell (thanks to its sound) but it’s very efficient because Light = Good.
It’s really sad that all the dark weapons are just useless. Many of them look so badass!
It’s also quite easy on default settings, while the difficulty slider seems to do nothing but inflate or deflate monster HP and damage.
Yep. Difficulty slider only changes enemies’ damage, up to 500% of the initial value. I always keep it at ~300% because otherwise enemies deal such a negligible damage. But it won’t make the game hard because all you need to heal up to full health is to just press one button.
- Comment on What great survival horror games have I missed in the last decade or so? 2 weeks ago:
Lost in Vivo is great. It’s all about claustrophobia and psychological horror. Plenty of secrets too!
Of games that aren’t pure survival horrors (as in, they aren’t shooters): NO-SKIN, Infra Arcana and House of Necrosis.
NO-SKIN is a very weird, moody turn-based roguelite focused on resource management and figuring out secret interactions. It leans heavily into psychological horror side of genre.
Infra Arcana is a mix of survival horror and traditional roguelike. It’s lovecraftian horror with weird cults and things from distant stars and all that vibe. Unlike everything else I recommended this game is BRUTAL!
House of Necrosis is a roguelike that takes ‘survival horror’ more literally: aesthetically, it’s pretty much just Resident Evil. Zombies, labs, evil plants, Jill… it’s much easier than IA too.
- Comment on Curing Ironshank in Caves of Qud made me feel like I'm playing NetHack CoQ’s 3 weeks ago:
This is why I always avoid even learning about how to cheat in any game. It’s a strong temptation that can ruin your experience in one poorly thought-out decision.
Even if sometimes games like CoQ really can ruin your game with one unexpected mechanic lol
- Comment on [Caves of Qud] TIL: beguiling a siphoned creature dooms said creature to slow de 3 weeks ago:
I don’t think I’d emotionally survive permadeath 20 hours into a run.
For me even 3-6 hours needed for DCSS runs is too much. I can’t imagine going for hours and hours in a permadeath game - especially a game as unfair as CoQ!
- Comment on [Caves of Qud] TIL: beguiling a siphoned creature dooms said creature to slow de 3 weeks ago:
LOL I see I see
- Comment on [Caves of Qud] TIL: beguiling a siphoned creature dooms said creature to slow de 3 weeks ago:
It will take me many months to complete CoQ in Classic mode - at least that’s how long it took me to beat DCSS. I’m not very well-suited to winning roguelikes but I enjoy them nonetheless.
- Comment on [Caves of Qud] TIL: beguiling a siphoned creature dooms said creature to slow de 3 weeks ago:
I just learned that you can be really cruel to the NPC who asks you to reach Six Days Stilt. Poor guy didn’t know who accepted his quest…
At least he may be at peace after the Machines slayed Ulaad in Grit Gate (the idiot forgot to find Droid Scrambler).
- Comment on [Caves of Qud] TIL: beguiling a siphoned creature dooms said creature to slow de 3 weeks ago:
My current main build has Photosynthetic Skin so I’m basically always under its effect. It’s combined with Fasting Way (from Pilgrim start) so I just never run out!
- Comment on [Caves of Qud] TIL: beguiling a siphoned creature dooms said creature to slow de 3 weeks ago:
But iirc siphon vim is on use and not like damage over time so that seems weird the puma kept dying after beguiling.
Nah it’s DOT:
But it shouldn’t last for so many turns! I literally managed to get to Kyakukya before it died.
Unrelated, you should play a run as an office chair, its fun.
Dominate is on my list of stuff to try. But at first I want to figure some basic stuff like companions (this run), cooking and tinkering.
- Comment on [Caves of Qud] TIL: beguiling a siphoned creature dooms said creature to slow de 3 weeks ago:
It took me many hours to get used to the game! It felt almost uncomfortable to play at times, maybe because I didn’t utilize autoexplore in my first hours.
Good luck with Red Rock! It is a hard first quest but it teaches very important lessons, especially if you’re new to the genre.
- Comment on [Caves of Qud] TIL: beguiling a siphoned creature dooms said creature to slow de 3 weeks ago:
The only constant of every roguelike is that when your run seems to go well prepare for the worst.
“I have rPois, demon whip and solid armor, I will handle Swamp just fine” - the last words of an unnamed DCSS player
- Comment on [Caves of Qud] TIL: beguiling a siphoned creature dooms said creature to slow de 3 weeks ago:
Well, my goal for this character was to make the archetypal vampire so I don’t mind him being evil. Ulaad the Beguiler can be cruel as a treat.
- [Caves of Qud] TIL: beguiling a siphoned creature dooms said creature to slow depiefed.cdn.blahaj.zone ↗Submitted 3 weeks ago to patientgamers@sh.itjust.works | 20 comments
- Submitted 3 weeks ago to patientgamers@sh.itjust.works | 4 comments
- Comment on Curing Ironshank in Caves of Qud made me feel like I'm playing NetHack CoQ’s 3 weeks ago:
I found it much better when played in Roleplay mode. It becomes a very solid open-world RPG. I generally don’t like when permadeath games have runs that last for hours and hours. NetHack, Angband, CoQ… Never could understand their appeal because of that.
- Comment on Curing Ironshank in Caves of Qud made me feel like I'm playing NetHack CoQ’s 3 weeks ago:
I transitioned from playing games with guides and wikis to not using outside help unless I really have no idea what the game expects me to do. The joy of knowing what to do that guides give you can be replicated by a second playthrough but that first experience full of mystery is something you can only have once for a given game. Not to mention how much outside sources ruin immersion!
- Comment on Curing Ironshank in Caves of Qud made me feel like I'm playing NetHack CoQ’s 3 weeks ago:
It reminded me strongly of a fungal infection in Earthbound that messed up your controls. To heal it you had to reach a hospital and talk to a… No, not a doctor - they think you’re perfectly healthy! To a random old man that stands in a patient line.
Because of course that’s how it is.
- Comment on Curing Ironshank in Caves of Qud made me feel like I'm playing NetHack CoQ’s 3 weeks ago:
Fair. I at first too was like “woah, a disease? So dangerous, I wonder how will I remove it.”
But having no NPCs react to it and making me read up stuff on wiki and reddit led to my immersion being ruined. I’m okay with goofy games like NetHack doing that but Qud loses something important for me when I have to leave its pixel confines to interact with its mechanics.
- Comment on Curing Ironshank in Caves of Qud made me feel like I'm playing NetHack CoQ’s 3 weeks ago:
I’m okay with wiki games (I wouldn’t be a Dark Souls fan otherwise) but I’d prefer them to actually signal their nature to the player before they sunk 7 hours into a run.
I’m playing in roleplay mode so it’s not a big deal but I could be playing with permadeath and mechanics would still be as obscure. Death in roguelikes should be meaningful.
- Comment on Curing Ironshank in Caves of Qud made me feel like I'm playing NetHack CoQ’s 3 weeks ago:
Well now I know CoQ is a wiki game haha
I wish they’d put a disclaimer like “this game won’t bother to explain anything to you so unless you enjoy dying to obscure bullshit be ready to alttab to wiki at any time.”
- Submitted 3 weeks ago to patientgamers@sh.itjust.works | 18 comments
- Comment on Kayinworks - Lunacid is Unchained from its Inspiration Modern takes on old 4 weeks ago:
I feel like combat in Lunacid is more like a filler for exploration - which is the main focus of the game.
- Comment on If you could only play 10 games for the rest of your life, which would you choose? 4 weeks ago:
Okay, maybe you can playtest while you’re still developing the game, but once the game is ready to be played in full, you can’t continue to play it
Development hell never was so fun!
- Comment on If you could only play 10 games for the rest of your life, which would you choose? 4 weeks ago:
Little things like picking sounds and determining timings for various actions requires a lot of trial-and-error so you have to test it as you do it. Doing all of that through a QA team would slow down development very hard. Not to mention that I’m a hobbyist game dev and I don’t have money to hire anyone :D
I suppose I could always ask my friends to help me out with that… adding scheduling as another problem during development :D