helopigs
@helopigs@lemmy.world
- Comment on Sergey Brin says AGI is within reach if Googlers work 60-hour weeks 5 weeks ago:
Sorry for the late reply - work is consuming everything :)
I suspect that we are (like LLMs) mostly “sophisticated pattern recognition systems trained on vast amounts of data.”
Considering the claim that LLMs have “no true understanding”, I think there isn’t a definition of “true understanding” that would cleanly separate humans and LLMs. It seems clear that LLMs are able to extract the information contained within language, and use that information to answer questions and inform decisions (with adequately tooled agents). I think that acquiring and using information is what’s relevant, and that’s solved.
Engaging with the real world is mostly a matter of tooling. Real-time learning and more comprehensive multi-modal architectures are just iterations on current systems.
I think it’s quite relevant that the Turing Test has essentially been passed by machines. It’s our instinct to gatekeep intellect, moving the goalposts as they’re passed in order to affirm our relevance and worth, but LLMs have our intellectual essence, and will continue to improve rapidly while we stagnate.
There is still progress to be made before we’re obsolete, but I think it will be just a few years, and then it’s just a question of cost efficiency.
Anyways, we’ll see! Thanks for the thoughtful reply
- Comment on Reddit will warn users who repeatedly upvote banned content 5 weeks ago:
niche communities are still struggling due to the chicken-and-egg problem (and reddit dominance), but it’s improving
if there is a party, it’s about lemmy’s inevitable growth amidst reddit enshittification
- Comment on Sergey Brin says AGI is within reach if Googlers work 60-hour weeks 1 month ago:
relative to where we were before LLMs, I think we’re quite close
- Comment on What are your favorite 1000+ hour games? 4 months ago:
noita
I’m closing in on 2000 hours, and it’s such a great game if you like challenges and discovery.
I started playing it after one of the devs said, “I don’t think anyone will ever make another game like it.”
It’s a terrific implementation of a very pure concept.
I really hope that, despite the development challenge it may present, “noitalike” becomes a thing.
I think it’s an engine that would integrate really well with ML world/asset generation, too.
- Comment on X's idiocy is doing wonders for Bluesky. 5 months ago:
but for how long?