9bananas
@9bananas@lemmy.world
- Comment on Patient gamers, what are your favourite city builders? 1 day ago:
well, rimworld does have a focus on (micro)management and strategy!
if your pawns are constantly down due to raiders, then you need better defenses! …or tame a herd of animals and release those at your enemies! (rhinos work very well for this!)
there are tons of little optimizations you can make to efficiently run a colony. for example, social fights: you can keep those from happening by keeping the problematic pawns in different areas! or removing one or both of their tongues! or sending one on basically permanent caravan missions! etc., etc.
this kind of deep strategizing, combined with the random bullshit the game throws at you, is mostly why people love rimworld!
and mods… definitely get mods! that’s where the game reeeaaally shines!
- Comment on Patient gamers, what are your favourite city builders? 2 days ago:
re: rimworld
it’s really important to read the messages and the little bits (like the logs when a social fight occurs) to really get immersed in the story!
might be worth watching some YouTubers playing to see what i mean!
hazzor usually does a good job of getting into the story, so does ambiguousAmphibian
but as the others said: if it’s really not for you, then it’s just not for you!
- Comment on rollin' coal 1 week ago:
“debunking” requires a source… otherwise they just put forth a claim
- Comment on Killing the Middlemen in the Rideshare Industry 4 weeks ago:
not necessarily, but it can be a good idea to have a distributed, tamper proof ledger of transactions.
that way anyone can provide proof for basically anything to do with the service: payment, drive, location, etc.
it might also have advantages from a security perspective for riders and drivers.
there are advantages, they’re not entirely necessary, but they may well be the best option for a distributed network (i.e.: no central server infrastructure, at least not beyond some simple software repository for downloads/updates)
- Comment on Monthly Recommendations Thread: What are you playing? 4 weeks ago:
you are right!
i did actually forget about that when commenting, and thanks for the added info!
however, that’s not exactly what i was talking about:
assuming normal or better soil you need less work (i.e. time spent working the fields) per unit of nutrition when moving from rice->potato->corn because of yield.
so your pawns spend less time planting and harvesting, which results in higher overall colony productivity since they can do other stuff in-between, like cooking, cleaning, mining, etc.
you are correct in that you should choose which plant you use based on the soil first, and according to productivity second!
i just wasn’t really considering soil quality when writing the comment…
- Comment on Monthly Recommendations Thread: What are you playing? 4 weeks ago:
when starting a new game:
-set up a stockpile:
indoors, preferably shelves, but that’s a goal to work towards
-stockpile some food:
starting with a talented grower makes early game easier. rice is best in the beginning, when it’s beginning to stockpile switch to potatoes, when those stockpile to corn. each step requires less work by your pawns, leaving more time for other stuff.
-get a ranged weapon and some defenses
some bows if there’s nothing else. first raid is alwaysa single melee guy, that’s scripted, afaik. setup some sand bags or embrasures. walls/corridors to limit the range enemies can shoot at you.
-get batteries
super important! difficult to have a reliable food supply without those!
-get a freezer
also super important because of the above!
-set up a prison
last on the list, not that high of a priority…but still, get some more people!
and then do pretty much what you want…once early game is done, get some research done, plant some cotton, some herbal meds, set up a little medical area, etc.
this should get you to mid game fairly reliably!
- Comment on [deleted] 5 weeks ago:
+1 for everything: literally saves my sanity
- Comment on Discord Shuts Down Servers for Switch Emulators Suyu & Sudachi; Disables Lead Developers Account As Well 5 weeks ago:
Also let me emphasize this: for every discord server shut down like this, there are 100+ servers with almost the same purpose that still exist and will continue to for at least the next 3y.
you completely missed the point here:
the issue that those aren’t around NOW, the issue is that they WILL inevitably disappear eventually and every shred of knowledge platformed there will be irretrievably lost to the void.
discord is a black hole for information:
it sucks information in and deletes it from existence.
that’s why it’s bad.
the time frame doesn’t really matter here.
- Comment on TikTok Is Destroying Itself From the Inside Out 3 months ago:
there’s probably already a tamperMonkey script out there, check greasyFork or something
- Comment on The first EV with a lithium-free sodium battery hits the road in January - Sodium-ion batteries have lower density but are cheaper and perform better in cold weather 4 months ago:
bit of a problem here:
if batteries are kept in rotation until they die… you’ll most likely experience one dying on you. probably multiple times during your life.
the rest holds up just…how would you avoid a battery dying on you, if you’re still using the same system? you’re not getting a new battery every time you swap, you get an old battery that’s been sitting in the station recharging.
it’s gonna die on someone, might as well happen to you…
- Comment on Youtube's Anti-adblock is illegal in the EU 6 months ago:
that’s not true in the EU.
the reason those cookie banners are everywhere, for example, is because the EU requires explicit consent for a lot of things that used to be covered by ToS.
simply putting clauses into your ToS doesn’t shield the company from legal action at all.
regardless of what’s written in the ToS, final say over what is and isn’t legal lies with local authorities, not YouTube.
- Comment on Cyberpunk 2077: Phantom Liberty Sales Breakdown - with PC making up a whopping 68% of units sold 7 months ago:
overall some good points, but this one is simply untrue:
Gaming options: Without resorting to piracy, consoles offer the largest variety of gaming options. More games release on console than they do on PC.
a higher number of games is released on PC by a huge margin.
you also forgot to mention modding, which is either not an option, or very limited on consoles…