9bananas
@9bananas@lemmy.world
- Comment on Signal's Meredith Whittaker says AI agents doing tasks on users' behalf pose security and privacy risks and refers to their use as “putting your brain in a jar”. 3 weeks ago:
to save some folks a click:
the phenomenon is called the “halo effect”, and the opposite is also the case and called the “horns effect” (ugly people/things getting more negative judgement based on appearance).
there’s a LOT of research into these effects (for obvious reasons)…
- Comment on A new study found adaptive traffic signals powered by big data reduced peak-hour travel times by 11% in China’s 100 most congested cities – saving 31.73 million tonnes of CO₂ annually. 4 weeks ago:
wow, no.
none of what you said is actually true.
- “gridlock” happens in non-grid layouts too, the english name is just taken from american road patterns.
- “show me…” no. YOU made a claim (that local information suffices, which is a VERY bold claim), so it’s on you to prove that local information suffices.
- roads are absolutely NOT “like wires”; they are like pipes. which is why civil engineers commonly use fluid dynamics to simulate traffic.
- the rest of what you said is irrelevant to everything else.
seriously, if you make a claim contradicting both the very premise of the post, and common knowledge on the topic, then at least provide a source for that claim, lr explain WHY you think your claim is true.
“all the information is there” is not enough information to verify the claim; it’s a wild guess without evidence to back it up.
if shit where THAT simple, we’d have it figured out 50 years ago… it’s almost like this isn’t the simple problem you desperately want it to be…
- Comment on A new study found adaptive traffic signals powered by big data reduced peak-hour travel times by 11% in China’s 100 most congested cities – saving 31.73 million tonnes of CO₂ annually. 4 weeks ago:
this completely ignores larger traffic patterns like arterial roads.
with your idea you are guaranteed to get massive gridlock all along the major roads.
and biochemical assembly of proteins has just about nothing to do with either shop-floor-planning or traffic regulation.
what you are suggesting IS better than simple timers!
but it is NOT better than central coordination.
you are seriously underestimating the complexity of the problem, and your “all you need to do…” bs only shows how little you understand of the underlying issues.
do you really think nobody else has thought of what you’re proposing?
of course people have thought of this approach. it doesn’t work.
- Comment on A new study found adaptive traffic signals powered by big data reduced peak-hour travel times by 11% in China’s 100 most congested cities – saving 31.73 million tonnes of CO₂ annually. 4 weeks ago:
how would that even work, if there’s no indication that driving too fast was the reason for the red light?
do these actually include some sort of screen that tells the driver they were too fast and that’s why the light turned red?
I’d imagine that this “feature” would only result in more frustration, and thus more speeding, instead of less.
- Comment on A new study found adaptive traffic signals powered by big data reduced peak-hour travel times by 11% in China’s 100 most congested cities – saving 31.73 million tonnes of CO₂ annually. 4 weeks ago:
I’m extremely sceptical about local data being enough to properly guide traffic…
the problem is that intersections are connected.
one intersection influences others down the line, wether that is by keeping back too much traffic, thereby unnecessarily restricting flow, or by letting too much traffic flow, thus creating blockages.
you need a big picture approach, and you need historical data to estimate flow on any given day.
neither can be done with local data.
could you (slightly) improve traffic by using local traffic flow to determine signals? probably, sure.
but in large systems, on metropolitan scales, that will inevitably lead to unforseen consequences that will probably probe impossible to solve with local solutions or will need to be handles by hard coded rules (think something like “on friday this light needs to be green for 30 sec and red for 15 sec, from 8-17h, except on holidays”) which just introduces insane amounts of maintenance…
source: i used to do analysis on factory shop-floor-planning, which involves simulation of mathematically identical problems.
things like assembly of parts that are dependant on other parts, all of which have different assembly speeds and locations, thus travel times, throughout the process. it gets incredibly complex, incredibly quickly, but it’s a lot of fun to solve, despite being math heavy! one exercise we did at uni, was re-creating the master’s thesis of my professor, which was about finding the optimal locations for snow plow depots containing road salt for an entire province, so, yeah, traffic analysis is largely the same thing math-wise, with a bit of added complexity due to human behavior.
i can say, with certainty, that the data of just the local situation at any given node is not sufficient to optimize the entire system.
you are right about real-time data being important to account for things like construction. that is actually a problem, but has little to do with the local data approach you suggested and can’t be solved by that local data approach either… it’s actually (probably) easier to solve with the big data approach!
- Comment on New Junior Developers Can’t Actually Code. 1 month ago:
how surprising! /s
but seriously, it’s almost never one (1) thing that goes wrong when some idiotic mandate gets handed down from management.
a manager that mandates use of copilot (or any tool unfit for any given job), that’s a manager that’s going to mandate a bunch of other nonsensical shit that gets in the way of work. every time.
- Comment on He's so negative. He's so weird. 1 month ago:
is there a modern equivalent that describes “i function differently from NTs, but am generally able to live my life without special accomodations”?
because i’ve been described as high functioning and never really thought much about it, but the nazi connection is…uncomfortable…
- Comment on Cyberpunk 2077 Has Finally Hit Overwhelmingly Positive On Steam 2 months ago:
have you tried within the last year?
the 2.0 update completely revamped the skill and cyberware systems!
bulletsponges are also less of a thing now, and rarity levels and loot have been reworked as well.
there’s now native cosmetic armor, so you can finally wear drip without compromising on armor stats and such without mods!
lots of other QoL and general improvements!
if you haven’t played since the 2.0 update, i highly recommend giving it another shot!
it really feels like a very different game now, but with the same story and feel
(bulletsponges are less of a thing due to the skills rework, mostly; it’s borderline impossible to have trash dmg output due to poor skill choices/combos now. basically all perk paths now improve damage fairly consistently, instead of having certain paths way more powerful than others. skills are also less often boring '+X" and more focused on giving immediate improvements/abilities. any weapon choice is perfectly viable now, without having to plan out some ridiculous, borderline PoE style build from level 1; you can now just pick whatever path you like!
…but enemies in the very beginning might feel slightly bulletspongy, although less than pre 2.0! that quickly disappears after the first few levels when you get your first major boosts from skills/cyberware!)
- Comment on Cyberpunk 2077 Has Finally Hit Overwhelmingly Positive On Steam 2 months ago:
for sci-fi RPGs this is currently the best available, period.
there are other good, even great ones, but CP2077 takes top spot, and quite easily.
“they lied already”
…and then spent 3 years delivering nothing but excellency, reworking major parts of the game, improving QoL features, listening to community feedback, adding many often-requested features, and being all around excellent devs.
but they didn’t live up to expectations ONE TIME, so now they’re bad forever.
seriously…get over yourself; you ARE missing out on a great experience!
if you’re sceptical, which is, despite what i wrote above, fair, wait for a major discount (easter is next on steam, i think) and get it at like -70% off.
try it out for less than 2h (that’s the cutoff for a steam refund), and see if you like it.
but don’t do this dogmatic “if things are bad once they are forever bad” thing. it keeps you from seeing how things evolve over time, and specifically keeps you from seeing improvement over time.
- Comment on I Need TPU For My Bung Hole! 2 months ago:
u/fuckswithducks, that you?
- Comment on I want to feel like a bad-ass wizard 4 months ago:
noita is insane and has absolutely zero handholding. it’s truly hardcore and kinda souls-like in difficulty/lore, but truly excellent!
magicraft is the king in casual spell crafting, very good game to play a bit after work, can call it quits anytime and pick it back up again. just had it’s full launch as well and might still be -20% (about 12€)
fictorum is fairly unique, because it’s first-/third-person and 3D, and also very good with an intuitive spell system and a little bit of indie game jank
- Comment on Is there a name for the trope where a story is high fantasy at first glance, except for it's not fantasy and is actually set in a post-apocalypse dystopian future? 5 months ago:
thank you very much!
also: ha! i’m doing the same thing! currently at book 2 ;)
- Comment on Is there a name for the trope where a story is high fantasy at first glance, except for it's not fantasy and is actually set in a post-apocalypse dystopian future? 5 months ago:
you probably already know this, but for anyone else:
The Cosmere Series (of which the Mistborn Saga is a part of) does heavily feature Sci-Fi as well as post-apocalypse themes alongside (mostly) fantasy (Sci-Fi: the sunlit man, tress of the emerald sea; post-apocalypse: Stormlight Archives, Yumi And The Nightmare Painter), which made me think OP was talking about this series specifically.
In some of the other books it is mentioned that all of the powers originally came from a being called Adonalsium (basically God). what fuels all these manifestations of powers is called Investiture. Each Shard of Adonalsium manifests different Powers, Allomancy is just one of them.
so it’s a unique mix of classic fantasy, sci-fi, and post-apocalypse genres in a single gigantic saga, in which the sci-fi and post-apocalypse themes are intentionally kept vague and in the background.
highly recommend all of the other books!
they are great in their own right, and also give a LOT of extra bits and peaces of the overall lore!
what’s best about the series is, as you’ve already explained, the “hard-fantasy/sci-fi” approach to powers: all power requires some kind of source, everything comes from something.
best to do the Stormlight Archives after Mistborn (either order works), then the rest; order doesn’t really matter, although i recommend Tress of the emerald Sea and The Sunlit Man to be read last, because they contain a lot of sci-fi lore, which is best enjoyed last (imho)
also: Stormlight Archives Book 5 is coming relatively soon, i think it’s december?
- Comment on Stem cells reverse woman’s diabetes — a world first 5 months ago:
i mean you weren’t actually off on the altered carbon, it just isn’t described in as much detail, but is effectively the same thing ;)
Thirteen, also by richard morgan, features similar themes as well!