9bananas
@9bananas@lemmy.world
- Comment on I want to feel like a bad-ass wizard 5 days ago:
noita is insane and has absolutely zero handholding. it’s truly hardcore and kinda souls-like in difficulty/lore, but truly excellent!
magicraft is the king in casual spell crafting, very good game to play a bit after work, can call it quits anytime and pick it back up again. just had it’s full launch as well and might still be -20% (about 12€)
fictorum is fairly unique, because it’s first-/third-person and 3D, and also very good with an intuitive spell system and a little bit of indie game jank
- Comment on Is there a name for the trope where a story is high fantasy at first glance, except for it's not fantasy and is actually set in a post-apocalypse dystopian future? 1 month ago:
thank you very much!
also: ha! i’m doing the same thing! currently at book 2 ;)
- Comment on Is there a name for the trope where a story is high fantasy at first glance, except for it's not fantasy and is actually set in a post-apocalypse dystopian future? 1 month ago:
you probably already know this, but for anyone else:
The Cosmere Series (of which the Mistborn Saga is a part of) does heavily feature Sci-Fi as well as post-apocalypse themes alongside (mostly) fantasy (Sci-Fi: the sunlit man, tress of the emerald sea; post-apocalypse: Stormlight Archives, Yumi And The Nightmare Painter), which made me think OP was talking about this series specifically.
In some of the other books it is mentioned that all of the powers originally came from a being called Adonalsium (basically God). what fuels all these manifestations of powers is called Investiture. Each Shard of Adonalsium manifests different Powers, Allomancy is just one of them.
so it’s a unique mix of classic fantasy, sci-fi, and post-apocalypse genres in a single gigantic saga, in which the sci-fi and post-apocalypse themes are intentionally kept vague and in the background.
highly recommend all of the other books!
they are great in their own right, and also give a LOT of extra bits and peaces of the overall lore!
what’s best about the series is, as you’ve already explained, the “hard-fantasy/sci-fi” approach to powers: all power requires some kind of source, everything comes from something.
best to do the Stormlight Archives after Mistborn (either order works), then the rest; order doesn’t really matter, although i recommend Tress of the emerald Sea and The Sunlit Man to be read last, because they contain a lot of sci-fi lore, which is best enjoyed last (imho)
also: Stormlight Archives Book 5 is coming relatively soon, i think it’s december?
- Comment on Stem cells reverse woman’s diabetes — a world first 1 month ago:
i mean you weren’t actually off on the altered carbon, it just isn’t described in as much detail, but is effectively the same thing ;)
Thirteen, also by richard morgan, features similar themes as well!
- Comment on Recommendation engine: Downvote any game you've heard of before 2 months ago:
f95zone has it almost certainly, if not, request it in a request thread, done.
works for pretty much any NSFW title ;)
- Comment on Affinity’s Adobe-rivaling creative suite is now free for six months 4 months ago:
this is not true.
it entirely depends on the specific application.
there is no OS-level, standardized, dynamic allocation of RAM (definitely not on windows, i assume it’s the same for OSX).
this is because most programming languages handle RAM allocation within the individual program, so the OS can’t allocate RAM however it wants.
the OS could put processes to “sleep”, but that’s basically just the previously mentioned swap memory and leads to HD degradation and poor performance/hiccups, which is why it’s not used much…
so, no.
RAM is usually NOT dynamically allocated by the OS.
it CAN be dynamically allocated by individual programs, IF they are written in a way that supports dynamic allocation of RAM, which some languages do well, others not so much…
it’s certainly not universally true.
also, what you describe when saying:
Any modern OS will allocate RAM as necessary. If another application needs, it will allocate some to it.
…is literally swap. that’s exactly what the previous user said.
and swap is not the same as “allocating RAM when a program needs it”, instead it’s the OS going “oh shit! I’m out of RAM and need more NOW, or I’m going to crash! better be safe and steal some memory from disk!”
what happens is:
the OS runs out of RAM and needs more, so it marks a portion of the next best HD as swap-RAM and starts using that instead.
HDs are not built for this use case, so whichever processes use the swap space become slooooooow and responsiveness suffers greatly.
on top of that, memory of any kind is built for a certain amount of read/write operations. this is also considered the “lifespan” of a memory component.
RAM is built for a LOT of (very fast) R/W operations.
hard drives are NOT built for that.
RAM has at least an order of magnitude more R/W ops going on than a hard drive, so when a computer uses swap excessively, instead of as very last resort as intended, it leads to a vastly shortened lifespan of the disk.
for an example of a VERY stupid, VERY poor implementation of this behavior, look up the apple M1’s rapid SSD degradation.
short summary:
apple only put 8GB of RAM into the first gen M1’s, which made the OS use swap memory almost continuously, which wore out the hard drive MUCH faster than expected.
…and since the HD is soldered onto the Mainboard, that completely bricks the device in about half a year/year, depending on usage.
TL;DR: you’re categorically and objectively wrong about this. sorry :/
hope you found this explanation helpful tho!
- Comment on Patient gamers, what are your favourite city builders? 5 months ago:
well, rimworld does have a focus on (micro)management and strategy!
if your pawns are constantly down due to raiders, then you need better defenses! …or tame a herd of animals and release those at your enemies! (rhinos work very well for this!)
there are tons of little optimizations you can make to efficiently run a colony. for example, social fights: you can keep those from happening by keeping the problematic pawns in different areas! or removing one or both of their tongues! or sending one on basically permanent caravan missions! etc., etc.
this kind of deep strategizing, combined with the random bullshit the game throws at you, is mostly why people love rimworld!
and mods… definitely get mods! that’s where the game reeeaaally shines!
- Comment on Patient gamers, what are your favourite city builders? 5 months ago:
re: rimworld
it’s really important to read the messages and the little bits (like the logs when a social fight occurs) to really get immersed in the story!
might be worth watching some YouTubers playing to see what i mean!
hazzor usually does a good job of getting into the story, so does ambiguousAmphibian
but as the others said: if it’s really not for you, then it’s just not for you!
- Comment on rollin' coal 6 months ago:
“debunking” requires a source… otherwise they just put forth a claim
- Comment on Killing the Middlemen in the Rideshare Industry 6 months ago:
not necessarily, but it can be a good idea to have a distributed, tamper proof ledger of transactions.
that way anyone can provide proof for basically anything to do with the service: payment, drive, location, etc.
it might also have advantages from a security perspective for riders and drivers.
there are advantages, they’re not entirely necessary, but they may well be the best option for a distributed network (i.e.: no central server infrastructure, at least not beyond some simple software repository for downloads/updates)
- Comment on Monthly Recommendations Thread: What are you playing? 6 months ago:
you are right!
i did actually forget about that when commenting, and thanks for the added info!
however, that’s not exactly what i was talking about:
assuming normal or better soil you need less work (i.e. time spent working the fields) per unit of nutrition when moving from rice->potato->corn because of yield.
so your pawns spend less time planting and harvesting, which results in higher overall colony productivity since they can do other stuff in-between, like cooking, cleaning, mining, etc.
you are correct in that you should choose which plant you use based on the soil first, and according to productivity second!
i just wasn’t really considering soil quality when writing the comment…
- Comment on Monthly Recommendations Thread: What are you playing? 6 months ago:
when starting a new game:
-set up a stockpile:
indoors, preferably shelves, but that’s a goal to work towards
-stockpile some food:
starting with a talented grower makes early game easier. rice is best in the beginning, when it’s beginning to stockpile switch to potatoes, when those stockpile to corn. each step requires less work by your pawns, leaving more time for other stuff.
-get a ranged weapon and some defenses
some bows if there’s nothing else. first raid is alwaysa single melee guy, that’s scripted, afaik. setup some sand bags or embrasures. walls/corridors to limit the range enemies can shoot at you.
-get batteries
super important! difficult to have a reliable food supply without those!
-get a freezer
also super important because of the above!
-set up a prison
last on the list, not that high of a priority…but still, get some more people!
and then do pretty much what you want…once early game is done, get some research done, plant some cotton, some herbal meds, set up a little medical area, etc.
this should get you to mid game fairly reliably!
- Comment on [deleted] 7 months ago:
+1 for everything: literally saves my sanity
- Comment on Discord Shuts Down Servers for Switch Emulators Suyu & Sudachi; Disables Lead Developers Account As Well 7 months ago:
Also let me emphasize this: for every discord server shut down like this, there are 100+ servers with almost the same purpose that still exist and will continue to for at least the next 3y.
you completely missed the point here:
the issue that those aren’t around NOW, the issue is that they WILL inevitably disappear eventually and every shred of knowledge platformed there will be irretrievably lost to the void.
discord is a black hole for information:
it sucks information in and deletes it from existence.
that’s why it’s bad.
the time frame doesn’t really matter here.
- Comment on TikTok Is Destroying Itself From the Inside Out 9 months ago:
there’s probably already a tamperMonkey script out there, check greasyFork or something
- Comment on The first EV with a lithium-free sodium battery hits the road in January - Sodium-ion batteries have lower density but are cheaper and perform better in cold weather 10 months ago:
bit of a problem here:
if batteries are kept in rotation until they die… you’ll most likely experience one dying on you. probably multiple times during your life.
the rest holds up just…how would you avoid a battery dying on you, if you’re still using the same system? you’re not getting a new battery every time you swap, you get an old battery that’s been sitting in the station recharging.
it’s gonna die on someone, might as well happen to you…
- Comment on Youtube's Anti-adblock is illegal in the EU 1 year ago:
that’s not true in the EU.
the reason those cookie banners are everywhere, for example, is because the EU requires explicit consent for a lot of things that used to be covered by ToS.
simply putting clauses into your ToS doesn’t shield the company from legal action at all.
regardless of what’s written in the ToS, final say over what is and isn’t legal lies with local authorities, not YouTube.
- Comment on Cyberpunk 2077: Phantom Liberty Sales Breakdown - with PC making up a whopping 68% of units sold 1 year ago:
overall some good points, but this one is simply untrue:
Gaming options: Without resorting to piracy, consoles offer the largest variety of gaming options. More games release on console than they do on PC.
a higher number of games is released on PC by a huge margin.
you also forgot to mention modding, which is either not an option, or very limited on consoles…