Bougie_Birdie
@Bougie_Birdie@lemmy.blahaj.zone
- Comment on I ❤️ Plants 2 days ago:
Mother-in Law’s tongue looks like a plant that I know of as Snake Grass
They must have named it after my MIL
- Comment on ‘Do not pet’: Why are robot dogs patrolling Mar-A-Lago? 3 days ago:
Well you try one way, and then if that doesn’t work, you roll over, and if that doesn’t work then rolling over again should do the trick
- Comment on Dull Men's Club: a place to share your dull life experiences. 5 days ago:
Just start WWIII with Canada on a whim.
I live in Canada, please don’t. It’s challenging enough being a neighbour to the US in this political climate, being a vassal would be so much worse.
I’m queer as heck, so if I’m not killed in action it’ll be the camps for me.
Of course, if I am killed in action then I won’t have to worry about how interesting life is getting anymore. Gotta keep an eye out for those silver linings.
- Comment on Dull Men's Club: a place to share your dull life experiences. 5 days ago:
I’ve been thinking lately that it would be great if my life was less interesting.
Finally a community to live vicariously through
- Comment on Patient gamers, which games have you discovered/played this week? 1 week ago:
It’s funny you say that, because I think the cart is what most diehard fans of the first game disliked. It replaces the dungeon crawl. I suppose the Stress system gets a significant rework, but it keeps the spirit of the original
I think it’s a big step forward though
- Comment on Patient gamers, which games have you discovered/played this week? 1 week ago:
I’m a big fan of Darkest Dungeon, but I’m also a chronic restarter. Building a roster of heroes is fun, but permadeath is so punishing. I have a similar problem in XCOM where you spend so long in a campaign building up your roster, then you lose your ace squad and the whole thing unravels
I really enjoyed Darkest Dungeon 2. There are some radical changes, but it still hits the core vibe and offers a more roguelike experience. Even if I fail my run in spectacular fashion, I’m able to start over on the next one. Far less frustrating than a whole new campaign
- Comment on I want to feel like a bad-ass wizard 1 week ago:
This one is completely different from your typical ARPG, but I’m going to recommend Noita.
It’s a 2d game where you play as a wizard off spelunking. The magic system is rad as heck, you find wands with spell slots in them, and spells that you can put in the wands. You can rearrange and combine spells to get some truly bizarre effects
I’ve killed myself in a dozen hilarious ways trying to make the perfect wand. It never gets old
- Comment on New frog just dropped!!! 1 week ago:
He does not look happy to be discovered
Can we put him back?
- Comment on If you're not serious about cheating then you're not serious about winning 3 weeks ago:
At what point do you think it becomes ethical to break the law for the greater good?
I don’t like the idea of destroying ballots either. It’s so undemocratic. It’s a shame that other actors don’t have scruples about it though.
Is it truly better to wait for the fascists to come to power before we resist them? It seems that would allow them to enact much more harm.
Anyway, I don’t endorse destroying ballots. But I do understand why people would be so disenfranchised with a system that’s working against the individuals that they would feel compelled to take some sort of action.
- Comment on The universe is bottle-necked at processor speed 3 weeks ago:
Do you think of life as being an ordered system? It seems pretty chaotic to me.
Anyway, if I relate my concept of a ‘natural system’ to biology, then I’d point out that there isn’t really an upper limit to how fast animals go. I mean, sure, they’re limited by their size or aerodynamics, but a cheetah doesn’t have a ‘top speed’ that it bottoms out at, it could push harder or be induced to move faster.
If I think of it as a force of nature, I’d think about how water flows. The speed of a river isn’t constant, and it could be manipulated or induced to move faster.
So from that lens, it just seems odd that there are universal constants, like the speed of light. You’d think some lights would move faster or slower than others based on their composition, because that’s the behaviour we seem to experience in nature.
This isn’t a serious debate or belief of mine. I accept the laws of science because they’re testable, demonstrable, and repeatable. But when you contemplate the unknowable (what does God look like, anyway?), it’s a fun diversion.
Also we’re such an infinitesimally small part of the universe that I’m inclined to believe that if we are in a simulation, we’re the bug that crawled into the computer.
- Comment on The universe is bottle-necked at processor speed 3 weeks ago:
I’ve often had the thought that the universe is a simulation.
Like, why are there hard physical limitations on things like the speed of light? That doesn’t make a lot of sense for a natural system. Also what kind of bullshit is it that if you move super fast time goes slower?
The universe is a simulation, but it’s not very well put together.
- Comment on They're a different species, so it's cool to eat them 3 weeks ago:
Do you know how many microplastics are in a full grown human? No thank you.
Maybe we ought to throw them in a pit, chain them to a wheel, and let them grind their own meal. Like the serfs in the good ol’ days they long for.
- Comment on They're a different species, so it's cool to eat them 3 weeks ago:
That’s Richard, he just likes to keep things casual.
- Comment on Is china as bad as america makes it out to be? 3 weeks ago:
It’s not great to be queer in China.
Depending on how things go in the next couple weeks, we might say the same of the US though. It’s already true for certain parts of the country
- Comment on Trickle down 3 weeks ago:
Trickle-down economics and the glass ceiling!
Two-for-one!
- Comment on Ah yes, regression 4 weeks ago:
It’s the line of best fit, not the line of good fit
- Comment on !factorio@lemmy.world, come to discuss the new Space Age expansion pack coming out today! 4 weeks ago:
I love factorio, I have over a hundred hours in it.
I still haven’t launched a rocket yet
- Comment on Hmmmm 5 weeks ago:
Meanwhile I’m in here thinking, I wonder what EEG means?
- Comment on Explains a lot... 5 weeks ago:
If we tie little brushes to the beetles, maybe we can start a new trendy spa cleanse
- Comment on Why does the PC gaming industry still use such deceptive pricing? 1 month ago:
I agree that it’d be nice if they depreciated in value like in the days of physical media.
In those days though, the store only has a certain amount of shelf space. So in that sense it makes sense that they depreciated because a new game is always going to have a higher perceived value.
Digital storefronts don’t have that problem. The game can be shared infinitely without accruing a ton of publishing costs. There’s always more shelf space.
In this sense, there’s no financial motivation to depreciate. And we all know the social responsibility of big companies will be to only do what they’re forced to do.
We often feel games ought to depreciate because that’s how it’s always been. But just because that’s how it’s always been doesn’t mean that’s how it always will be.
Battlefield is an interesting case though where each game in the franchise is highly derivative of the previous game. So if each new game is essentially an upgrade of the previous one, then I’d agree that there should be an expectation that the older version is less expensive.
The same could be said about many of the giant titles. Call of Duty, Assassin’s Creed, and most major sports games come to mind.
One final thing to think of is that many games have continuing development. It’s basically the early access model (a whole other can of worms), and you could argue that many of these games appreciate in value. Some notables have - Factorio comes to mind.
I don’t think Battlefield 2042 falls into that category though
- Comment on Why does the PC gaming industry still use such deceptive pricing? 1 month ago:
Discounts on games creates a sense of urgency in the buyer, as most discounts are temporary. Since discounts are often shown on the front page of a storefront, it gets a lot of eyeballs on it. If someone’s wishlisted the game then they’ll even usually get a direct notification.
Another way to look at it is that the game is always available at the full price. But if you’re a patient gamer then you can expect to get a lower price eventually.
Depending on how much discretionary income you have, you might be forced to wait for a sale. Or the difference in price might be no object to you. Or you may have to hoist the black flag.
Something else to consider is that the perceived value of the game differs from buyer to buyer. If I’m a big fan of a niche genre, I might be willing to spend more on a weird game than the average user. A $30 game might be worth it for me, but you might only think it’s worth $20
And more to that point, it’s extremely difficult to nail down the exact value of a game. What honestly separates a $12 game from a $15 game when they both offer a unique experience?
Anyway, all this to say, I don’t think having sales on games is strictly a predatory thing. Sometimes a discount is the only way you’ll get eyeballs on your game, or a way to reach more of the market that wouldn’t have otherwise bought your game.
I do agree that modern AAA prices are out there. I don’t pay very much for games now, and usually AAA prices me right out of the market
- Comment on The popularity of Minecraft has probably led some children to believe you can swim up waterfalls 1 month ago:
Woe betide the child that jumps off a cliff with a bucket of water
- Comment on Anxiety 1 month ago:
People used to tell me that I should smoke weed for my anxiety.
- Smoke a lot of weed - more anxiety
- Smoke for a long time - more anxiety
- Quit smoking - believe it or not, more anxiety
I’m still pro-weed, but I wish I had known about all that before I started smoking
- Comment on I make games and this literally happened to me this morning 1 month ago:
Oh my gosh, thank you so much!
Keyboard support is definitely a must for our other games. I’m becoming more aware of the importance of accessibility.
- Comment on I make games and this literally happened to me this morning 1 month ago:
If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.
If we compare the time spent to the money earned, then we’re each worth several cents an hour.
It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it
- Comment on I make games and this literally happened to me this morning 1 month ago:
I’m afraid not, this came out well before the deck and I can’t afford one to test on.
I’m not sure that it’s a good target for the deck anyway where it’s a splitscreen game.
- Comment on I make games and this literally happened to me this morning 1 month ago:
@KeefChief13@lemmy.world @Amanduh@lemm.ee @indomara@lemmy.world Thank you all so much for your interest! :)
The game is called Shoot Your Friends. It’s a death match couch game for 2-4 players who share a screen and pilot tanks around an arena.
Please be aware that it is somewhat niche, it’s only compatible with controllers and local multiplayer. But if you ever get the gang over for game night it can be a fun way to spend the evening.
- Comment on I make games and this literally happened to me this morning 1 month ago:
Haha, I’ve considered it. I’d really like to at least be able to buy pizza for the gang who helped make the game.
- Comment on I make games and this literally happened to me this morning 1 month ago:
I released a game like three years ago and it’s earned $97 in that time.
I feel your pain
- Comment on The past is a foreign country. 1 month ago:
This bird is getting ready to kick him in the dick.
They’ve been given a lemon and they’re choosing violence.