JDPoZ
@JDPoZ@lemmy.world
- Comment on Google confirms more ads on your paid YouTube Premium Lite soon 1 day ago:
Don’t use Chrome. Use Firefox with unlock, Sponsorblock, and a VPN like Mullvad. Use SmartTubeNext on a Shield Pro with FLauncher instead of Google’s.
Use 3rd party YouTube clients on your mobile device. Vanced on Android, and Unwatched on iOS.
- Comment on We are proud to release Gimp 3.0.4 2 weeks ago:
Can you Shift and/or Ctrl click to select more than one layer yet?
- Comment on Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit 4 weeks ago:
Th same way Digimon, Monster Hunter monsters, and every other unique IP looks nothing like Pokemon. Make completely original designs that don’t look like fan art or knock offs of another artist’s specific trademark style.
- Comment on Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit 4 weeks ago:
I’m a little torn on this.
On the one hand, let’s be real - clearly PalWorld takes more than a little “inspiration” on a bunch of different Pokemon IP. The illustrations, modeling, and just visual style overall matches in many ways almost perfectly for many of the creatures. They are like off-brand versions of Pokemon with the exact same eyes, mouth types, etc. in many cases as if they were illustrated by Ken Sugimori himselfImage.
Additionally, the game involves using handheld ball devices thrown at wild world-roaming creatures you capture after cutting down their health by some amount to increase the catch percentage and different “grade” balls have increased chance for capture.
There is also a nefarious organization competing with you for capturing these wild creatures like Team Rocket.
But on the OTHER hand, the leveling up, breeding, base-building, the various ability tech-trees, item crafting, and just overall engine complexity is VASTLY superior to what appears to now be an almost EMBARRASSINGLY behind set of game design mechanics in the actual Pokemon games… it’s sort of a Saints Row vs GTA IV situation here where they were an obvious copy off, but improved in enough ways that ended up being a fun game in itself.
Copying off exact art asset styles is one thing you shouldn’t do… but taking Nintendo’s gameplay ideas and expanding upon them vastly and being told to remove said mechanics as if they stole code is asinine and sets a bad precedent.
Every time there’s been a popular game, there are a thousand copies off them that twist and evolve those mechanics until something else comes along.
Nintendo came along with platformers after Pitfall on Atari. Sonic copied 2D platforming basics from Mario like running to the right and jumping on enemies but changed so much. Final Fantasy copied off Dragon Quest, which itself was a digital idea based off of Dungeons & Dragons. Doom to games like GoldenEye to Halo to Call of Duty to PUBG to Fortnite to APEX Legends…
This feels like taking advantage of grey area in the realm of visual IP similarity to shut down someone making their gameplay design mechanics look antiquated by comparison.
Really embarrassing for Nintendo to be doing this, when clearly what Nintendo should be doing is doing like what Fortnite did when APEX came along and added location / enemy / weapon call outs and just STEALING the mechanics they weren’t clever enough to think of on their own and implement better versions in their own games… but clearly they’d just rather have a monopoly and continue lackluster work.
- Comment on The Simple Act of Buying a Graphics Card Is the Defining Misery of PC Gaming in 2025 2 months ago:
I just kept an eye on Micro Center’s refurbished cards for a few weeks and was able to snag a 3090Ti late last year with a 3-yr warranty for the same price I paid for a 980Ti in 2015.
- Comment on It was rigged? 6 months ago:
Excellent summary, but I think folks were sad because a bunch of us had tuned in hoping to see :
- Comment on A Netflix exclusive 6 months ago:
That first punch that landed on Paul’s face made him stop dancing around like an idiot… but yeah after 2 rounds it became just a war of attrition, where Tyson’s knees (which apparently were in a brace outside of the fight itself) just couldn’t hold up and let him close the gap and deliver any of his admittedly still-fierce punches.
- Comment on AI tool that sounds like elderly grandmother created to waste scammers' time 6 months ago:
🦆… 🗞️💥
- Comment on Entire Mac Lineup Now Finally Starts With at Least 16GB RAM, Ending 8GB Era 7 months ago:
I know it’s in vogue to shit on Apple…
Apple does have a lot of vertical integration which allows first party stuff to function well and they work closely with a lot of their premium 3rd party software partners, but you try running an actual RAM hungry process like a local LLM model, for example, and all but the highest end latest edition MacBook Pro WILL shit the bed.
- Comment on Entire Mac Lineup Now Finally Starts With at Least 16GB RAM, Ending 8GB Era 7 months ago:
Completely laughable. Literally had 16 GB of DDR3-1600 for my 2600K from 2011 that I handed down to a kid nephew for their first PC to tinker with. Hell, my local NAS has more than that…
- Comment on What websites still feel like the old internet? 7 months ago:
How is it that 2 days after this posted no one has said “Craigslist.”
- Comment on Steven Spielberg is ‘a big PC Gamer’ — loves shooters, and insists on keyboard and mouse 8 months ago:
There used to be stories (not sure how true) of him going to events like E3, Tokyo Game Show, Gamescom, and other developer-centric game conventions.
He also was a key figure / contributor in some old school PC adventure games like Indiana Jones from waaaaay back in the day.