JDPoZ
@JDPoZ@lemmy.world
- Comment on Delta moves toward eliminating set prices in favor of AI that determines how much you personally will pay for a ticket 6 hours ago:
Maybe I should start like a service where we get someone like a dedicated “agent” who has their assets hidden to buy tickets for you for a small fee… and then transfer them… like an agency… for travel…
WAIT a second 😱!
- Comment on Has Xbox Considered Laying One Person Off Instead Of Thousands 2 weeks ago:
True that no matter what - Phil IS a CEO, which means he’s not a good dude… but I guess I just look at it as shades of gray.
I think Microsoft decided it doesn’t want to do ANY kind of hardware, because of how poorly they did both in the X era, and in international markets like Japan…
And like you said - if Xbox becomes a brand rather than an actual piece of hardware, then there’s no reason to buy an Xbox. I had a 360 starting right before Halo 3 came out in 2007, but with every single one of their games being fully multi-platform with ZERO exclusives I never had a reason to get any of their systems after my original Elite.
- Comment on Has Xbox Considered Laying One Person Off Instead Of Thousands 2 weeks ago:
Don Mattrick left Xbox in 2013. It was more than a decade ago. He may have ruined the XOne launch, but Spencer has had all the time and money in the world to rectify his mistakes and, so far, has only worsened them to the point that most doubt that a new Xbox will exist at all.
Xbox’s brand was one that gained all of its clout basically as a result of Halo for the original console, and then pretty much almost the entirety of the 360 era. Damaging a brand is easy to do, and the consequences are long-standing. True that plenty of time has passed… but I still think that the main issue is that Microsoft is still pulling the strings that damage the Xbox brand.
Nintendo was on the brink of disaster after the Wii U, and managed to turn their fates around in half the time and with a fraction of the money. Why couldn’t Spencer?
Because Nintendo is completely independent, and is controlled wholly by their own CEO… they are not a division of a larger shitty company interested in Copilot and Window 11 subscriptions.
In all these years, Spencer’s legacy has been of failed deals, shutting down/letting go multiple studios, and moronic attempts at building AAA and GAAS games on the back of seasonal contractors. We should stop blaming Mattrick for things that happened a decade after he left the company.
I’m not blaming Mattrick DIRECTLY for anything that’s happened in the last 10 years… but I AM blaming Microsoft as a whole probably forcing Phil’s hands, based on the interviews I watched with both Mattrick and Phil back in the day.
I really do think Phil likes games and is basically having to fly a plane that Microsoft keeps taking away parts from. I don’t think someone who actually worked on games like Phil did early in his career wanted to close the studio that made HiFi Rush.
Maybe I’m wrong, but I’d love to see some evidence showing Phil coming across as even half as bad as ANY interview or stage presentation with Mattrick.
- Comment on Has Xbox Considered Laying One Person Off Instead Of Thousands 2 weeks ago:
I may be in the minority here, but I still like Phil Spencer… I feel like he’s a good dude who has been hamstrung by Microsoft from a larger overall management angle.
He’s certainly better than Don Mattrick, but admittedly Xbox has continued to suffer even after Don left.
Every time I saw an interview with Phil, he was amicable, seemed to actually understand game dev and the challenges, and he pushed to do things like Game Pass which have largely been successful.
Meanwhile Don was the guy who tried to copy off Nintendo’s motion gaming, pushed for making the Xbox do TV shit moreso than be a fun gaming console, and essentially said “get a 360” when people complained about lack of reliable internet access potentially preventing their ability to play any XB1 game.
- Comment on Apple just proved AI "reasoning" models like Claude, DeepSeek-R1, and o3-mini don't actually reason at all. 5 weeks ago:
It’s an expensive carbon spewing parrot.
- Comment on Google confirms more ads on your paid YouTube Premium Lite soon 5 weeks ago:
Don’t use Chrome. Use Firefox with unlock, Sponsorblock, and a VPN like Mullvad. Use SmartTubeNext on a Shield Pro with FLauncher instead of Google’s.
Use 3rd party YouTube clients on your mobile device. Vanced on Android, and Unwatched on iOS.
- Comment on We are proud to release Gimp 3.0.4 1 month ago:
Can you Shift and/or Ctrl click to select more than one layer yet?
- Comment on Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit 2 months ago:
Th same way Digimon, Monster Hunter monsters, and every other unique IP looks nothing like Pokemon. Make completely original designs that don’t look like fan art or knock offs of another artist’s specific trademark style.
- Comment on Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit 2 months ago:
I’m a little torn on this.
On the one hand, let’s be real - clearly PalWorld takes more than a little “inspiration” on a bunch of different Pokemon IP. The illustrations, modeling, and just visual style overall matches in many ways almost perfectly for many of the creatures. They are like off-brand versions of Pokemon with the exact same eyes, mouth types, etc. in many cases as if they were illustrated by Ken Sugimori himselfImage.
Additionally, the game involves using handheld ball devices thrown at wild world-roaming creatures you capture after cutting down their health by some amount to increase the catch percentage and different “grade” balls have increased chance for capture.
There is also a nefarious organization competing with you for capturing these wild creatures like Team Rocket.
But on the OTHER hand, the leveling up, breeding, base-building, the various ability tech-trees, item crafting, and just overall engine complexity is VASTLY superior to what appears to now be an almost EMBARRASSINGLY behind set of game design mechanics in the actual Pokemon games… it’s sort of a Saints Row vs GTA IV situation here where they were an obvious copy off, but improved in enough ways that ended up being a fun game in itself.
Copying off exact art asset styles is one thing you shouldn’t do… but taking Nintendo’s gameplay ideas and expanding upon them vastly and being told to remove said mechanics as if they stole code is asinine and sets a bad precedent.
Every time there’s been a popular game, there are a thousand copies off them that twist and evolve those mechanics until something else comes along.
Nintendo came along with platformers after Pitfall on Atari. Sonic copied 2D platforming basics from Mario like running to the right and jumping on enemies but changed so much. Final Fantasy copied off Dragon Quest, which itself was a digital idea based off of Dungeons & Dragons. Doom to games like GoldenEye to Halo to Call of Duty to PUBG to Fortnite to APEX Legends…
This feels like taking advantage of grey area in the realm of visual IP similarity to shut down someone making their gameplay design mechanics look antiquated by comparison.
Really embarrassing for Nintendo to be doing this, when clearly what Nintendo should be doing is doing like what Fortnite did when APEX came along and added location / enemy / weapon call outs and just STEALING the mechanics they weren’t clever enough to think of on their own and implement better versions in their own games… but clearly they’d just rather have a monopoly and continue lackluster work.
- Comment on The Simple Act of Buying a Graphics Card Is the Defining Misery of PC Gaming in 2025 4 months ago:
I just kept an eye on Micro Center’s refurbished cards for a few weeks and was able to snag a 3090Ti late last year with a 3-yr warranty for the same price I paid for a 980Ti in 2015.
- Comment on It was rigged? 7 months ago:
Excellent summary, but I think folks were sad because a bunch of us had tuned in hoping to see :
- Comment on A Netflix exclusive 7 months ago:
That first punch that landed on Paul’s face made him stop dancing around like an idiot… but yeah after 2 rounds it became just a war of attrition, where Tyson’s knees (which apparently were in a brace outside of the fight itself) just couldn’t hold up and let him close the gap and deliver any of his admittedly still-fierce punches.
- Comment on AI tool that sounds like elderly grandmother created to waste scammers' time 8 months ago:
🦆… 🗞️💥
- Comment on Entire Mac Lineup Now Finally Starts With at Least 16GB RAM, Ending 8GB Era 8 months ago:
I know it’s in vogue to shit on Apple…
Apple does have a lot of vertical integration which allows first party stuff to function well and they work closely with a lot of their premium 3rd party software partners, but you try running an actual RAM hungry process like a local LLM model, for example, and all but the highest end latest edition MacBook Pro WILL shit the bed.
- Comment on Entire Mac Lineup Now Finally Starts With at Least 16GB RAM, Ending 8GB Era 8 months ago:
Completely laughable. Literally had 16 GB of DDR3-1600 for my 2600K from 2011 that I handed down to a kid nephew for their first PC to tinker with. Hell, my local NAS has more than that…
- Comment on What websites still feel like the old internet? 8 months ago:
How is it that 2 days after this posted no one has said “Craigslist.”
- Comment on Steven Spielberg is ‘a big PC Gamer’ — loves shooters, and insists on keyboard and mouse 9 months ago:
There used to be stories (not sure how true) of him going to events like E3, Tokyo Game Show, Gamescom, and other developer-centric game conventions.
He also was a key figure / contributor in some old school PC adventure games like Indiana Jones from waaaaay back in the day.