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"Ultimately, we asked 'why are we doing this?'": the creators of Arc Raiders wildly underestimated how hard it is to make a live service game

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Submitted ⁨⁨10⁩ ⁨hours⁩ ago⁩ by ⁨GamingBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/ultimately-we-asked-why-are-we-doing-this-the-creators-of-arc-raiders-wildly-underestimated-how-hard-it-is-to-make-a-live-service-game

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  • monketman82@lemmy.world ⁨9⁩ ⁨hours⁩ ago

    Stop making shitty “live service” games, make single player games with a story and at least 50 hours of gameplay.

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    • falidorn@lemmy.world ⁨9⁩ ⁨hours⁩ ago

      Make shorter games. Stop valuing quantity over quality.

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      • blue_morpho@lemmy.world@lemmy.world ⁨8⁩ ⁨hours⁩ ago

        I was arguing this 20 years ago when people were complaining about Kotor2. Kotor2 didn’t need more content. It needed to fix what was already there. Or even remove more so that the existing story could be completed instead of being cut off.

        Instead most were saying Kotor2 would have been better if only it had the few more planets that were cut for time constraints.

        The publishers learned that consumers want more content in a game even if it’s buggy and bad.

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  • 0li0li@lemmy.world ⁨9⁩ ⁨hours⁩ ago

    Greedy fucks, that’s why. This game looks good but it’ll have the same fate as any other live service.

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    • discocactus@lemmy.world ⁨8⁩ ⁨hours⁩ ago

      I mean it’s objectively awesome. So. Maybe they are greedy but they made a really cool game.

      original