I kinda wonder about 3D video game characters. Are they actually 3D or are they 2D? Would they be the bits inside the computer (and thus the complete idea of the character), or the pixels on the screen (a 2D representation of the character)?
Pac-Man is the Square in Flatland. The player is the Sphere from Spaceland who can see through the walls.
Submitted 8 months ago by cloudless@lemmy.world to showerthoughts@lemmy.world
Comments
Kolanaki@yiffit.net 8 months ago
cloudless@lemmy.world 8 months ago
3D characters are created using 3D models but represented to us in 2D via the pixels on the screen.
zero_spelled_with_an_ecks@programming.dev 8 months ago
If you like Flatland and video games, you should try some Paper Mario games.
MrPoopyButthole@lemmy.world 8 months ago
Flatlanders can only see other flatlanders in a single dimension: a line. All flatlanders would look similar, no matter what shape they were, however from different angles the line that represents them would change length with some shapes and not others. A sphere is one of the shapes where the line would stay at a constant length.
xia@lemmy.sdf.org 8 months ago
Imagine being Mario… standing in front if a pipe that blocks your view. It must be terrifying to know that any millisecond a bullet/wrench might phase through the pipe and kill you.