Vintage Story is a very cool game, but I wish it was more chilled, I’m always kinda stressed because my character is starving.
Vintage Story - v1.19.0 Update is Out Now
Submitted 10 months ago by simple@lemm.ee to games@lemmy.world
https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374/
Comments
hstde@feddit.de 10 months ago
simple@lemm.ee 10 months ago
I’m honestly in the same boat. I come back to this game every major update but I find the survival mechanics are a bit too in-depth for me. Creative mode and chisels are a lot of fun, though.
Also if you didn’t know there are all sorts of difficulty settings you can tune when creating a new world, I think there’s one for slowing the hunger meter.
bilb@lem.monster 10 months ago
As cool as I think the knapping and clay working mechanics are, I also quickly decided that they were tedious. I do mean to get back to it though since I didn’t get much further than that, and I definitely missed a lot of what is there. Maybe playing solo did it no favors.
Vladkar@lemmy.world 10 months ago
Man, I’m the complete opposite. I find it suffers from the same problem that most of these survivalcraft games do — once you make it past the initial challenge, there isn’t much left to do besides decorate.
I’d really like to see some escalating challenge after you’ve established a base. Progressively difficult raids, bosses to conquer, deeper and darker dungeons. Something of that nature. The temporal storms are a good start, but after a while they become more of a nuisance than an actual threat.
dumpsterlid@lemmy.world 10 months ago
The one thing that bothers me about this game is that there are traders everywhere living in wooden carriages. There are no roads, not even dirt ones. Where did those carriages come from? Where are they headed to?
I just wish the traders lived in huts, it is such a silly meaningless detail because the rest of vintage story is awesome. Minecraft is way too cool of an idea to let only Microsoft/Minecraft innovate on the idea.