Sony’s New Technology Would Adapt Game Difficulty to a Player’s Skill Level::Sony’s New Technology Would Adapt Game Difficulty to a Player’s Skill Level: The company filed a patent for the skill-based algorithm.
Looking forward to new speedrun strats of jumping to your death ten times to save 10 seconds killing the final boss.
darkevilmac@lemmy.zip 11 months ago
Maybe the article is being vague but stuff like this really doesn’t seem like it should be patented. Especially considering I’m pretty sure I’ve seen this done in games before. The simplest being Mario games giving you invincibility in a level after you die a set amount of times. Or I think A Hat in Time would shorten certain boss battle segments after you completed them already.
The implementation here would need to be really new and impressive to justify this being a patent. And I’m guessing it won’t be, assuming they ever actually do something with it.
pastaPersona@lemmy.world 11 months ago
Reminds me of some other cool game mechanics that have been patented/copyrighted leading to games as a whole losing out on fantastic ideas. The nemesis system from the Shadow of Mordor games / loading screen minigames come to mind.
kromem@lemmy.world 11 months ago
They will have a very difficult time with prior art, especially given there’s been literal articles about L4D’s dynamic difficulty adjustments to pace the game with the ‘director.’
There’s a number of games with dynamic difficulty adjustments, so the scope for this to be successfully defended would need to be quite narrow.
ColeSloth@discuss.tchncs.de 11 months ago
Or even more in your face directly from nintendo: in mario kart (like all of them) you get a banana or green shell if you’re in 1st and things like blue shells and flying chain chomps if you’re in last. The worse you do, the better your items get.