I mean yeah, this was normal at the time.
All of Half-Life's textures were created by a single person, new making-of documentary explains
Submitted 11 months ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Submitted 11 months ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
I mean yeah, this was normal at the time.
ProfessorProteus@lemmy.world 11 months ago
Same with the music and sfx. Different person from the texture artist, but still, one person.
Loved that documentary
dpkonofa@lemmy.world 11 months ago
Yup… and Kelly also designed some of the levels. The HEV loadout sound, health/power units, and the big doors are almost as instantly recognizable to me in other media as the DooM demon (actually camel) sound and the DooM door sound.