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A CSS 3D engine for the DOM. Renders polygon meshes in HTML by leveraging matrix3d transforms.

⁨45⁩ ⁨likes⁩

Submitted ⁨⁨2⁩ ⁨days⁩ ago⁩ by ⁨cm0002@libretechni.ca⁩ to ⁨programming@programming.dev⁩

https://github.com/LayoutitStudio/polycss

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  • Kissaki@programming.dev ⁨1⁩ ⁨day⁩ ago

    Inspected, looks like even hidden-behind elements receive matrix transformation updates.

    Image

    Presumably, skipping those could increase performance? But maybe it’s not possible with this approach. I haven’t checked deeply. I guess it’s infeasible.

    The browser’s compositor handles the 3D layering.

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  • AI_toothbrush@lemmy.zip ⁨1⁩ ⁨day⁩ ago

    Ooohhh this is a cool model. I really like the style. Also cool project lol.

    spoiler

    Image

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  • MonkderVierte@lemmy.zip ⁨2⁩ ⁨days⁩ ago

    Just because you can, doesn’t mean you should.

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    • Kissaki@programming.dev ⁨1⁩ ⁨day⁩ ago

      But someone should!

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  • xthexder@l.sw0.com ⁨2⁩ ⁨days⁩ ago

    What a strange concept. The demo is quite laggy on my phone, and has triangles constantly disappearing as it moves. Other online 3d viewers are able to load significantly larger models without any lag or graphical artifacts.

    I don’t think the way this is implemented it can realistically use much GPU acceleration at all. It’s like taking all the vertex shaders and running them on the CPU, and then only using the GPU for triangle texture fill and depth testing… The hardware is right there, why avoid using it?

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  • rizzothesmall@sh.itjust.works ⁨2⁩ ⁨days⁩ ago

    Why store polies in tiny byte spans when you can store them in up to a KB each of markup?

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