Interesting reasoning. I think they could have made it optional, but I suppose they’re balancing the whole game around it, so maybe it would have made a non-permadeath playthrough too easy/unbalanced.
Star Wars Zero Company forces you into permadeath so you can see "what's on the other side of the experience"
Submitted 2 days ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
Comments
C8r9VwDUTeY3ZufQRYvq@sopuli.xyz 2 days ago
Jaeger86@lemmy.world 2 days ago
There’s always save scumming I’m sure
AntiBullyRanger@ani.social 2 days ago
When you’re darkly aware more than half the fanbase are illiterate to the forewarning Star Wars was always about.