Making your own engine is worthwhile learning experience. The same as trying to recreate any of the foundational tools that you use. Might not be the fastest or best way to make a game but a good way to make yourself a better developer.
This is clearly shaping up to be the pinnacle of this decade's technology
Submitted 10 months ago by Sonotsugipaa@lemmy.dbzer0.com to programmer_humor@programming.dev
https://lemmy.dbzer0.com/pictrs/image/32c3d0b9-252b-4c9c-bda9-0e72d36ecec8.webp
Comments
miniu@programming.dev 10 months ago
Sonotsugipaa@lemmy.dbzer0.com 10 months ago
Not the fastest
This is my 4th Vulkan related “project” and 2nd attempt at making something other than a glorified tutorial workspace in 6 years, and it took me 4 weeks to draw this stuff with minimal technical debt.
I could just use an existing game engine, but what’s the fun in not manually sorting all draw commands by mesh>pipeline>material and hunting synchronization hazards by just looking at funny glyphs for extended periods of time?
wopazoo@hexbear.net 10 months ago
Keep in mind that if you actually want to make a game, make a game not an engine. Too many video game projects get bogged down in the engine development stage and never make it to completion.
Montagge@kbin.social 10 months ago
This was supposed to release years ago https://camelotunchained.com/v3/
Sonotsugipaa@lemmy.dbzer0.com 10 months ago
Do people even make their own engines anymore? If this wasn’t a pet project I would have dropped the entire thing as soon as I started dealing with 3D models, and visited Godot’s homepage.
…
Perhaps I should get my hands on Godot at some point.
WiildFiire@lemmy.world 10 months ago
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Zozano@aussie.zone 10 months ago
Jesus Christ, thank you. I haven’t laughed that hard in a year or more. My sides hurt.
Sonotsugipaa@lemmy.dbzer0.com 10 months ago
Truly what inspired me to fight against Vulkan’s complexity
TheBurlapBandit@beehaw.org 10 months ago
GET OUT. OF MY CAR. NOW
Sonotsugipaa@lemmy.dbzer0.com 10 months ago
Why are you yelling at me?
dylanTheDeveloper@lemmy.world 9 months ago
Now do a camera that can be controlled
Sonotsugipaa@lemmy.dbzer0.com 9 months ago
Done, that wasn’t the hard part - after that I spent a few days on normal mapping and passable light reflections
dylanTheDeveloper@lemmy.world 9 months ago
What kind of method you gonna use for reflections?
jarfil@beehaw.org 10 months ago
Whom am I kidding, go do all of that! Learn why you most probably shouldn’t 😆
Norgur@kbin.social 10 months ago
Sonotsugipaa@lemmy.dbzer0.com 10 months ago
Oddly specific?
drew_belloc@programming.dev 10 months ago
What is this smell? Is that the smell of self experience?
MagicShel@programming.dev 10 months ago
Oh, was it you who made Sociolotron?
Sonotsugipaa@lemmy.dbzer0.com 10 months ago
Ew, knowledge and experience, pweh disgusting
sheepishly@kbin.social 10 months ago
What if I make an OS that's also a game engine?