Making your own engine is worthwhile learning experience. The same as trying to recreate any of the foundational tools that you use. Might not be the fastest or best way to make a game but a good way to make yourself a better developer.
This is clearly shaping up to be the pinnacle of this decade's technology
Submitted 1 year ago by Sonotsugipaa@lemmy.dbzer0.com to programmer_humor@programming.dev
https://lemmy.dbzer0.com/pictrs/image/32c3d0b9-252b-4c9c-bda9-0e72d36ecec8.webp
Comments
miniu@programming.dev 1 year ago
Sonotsugipaa@lemmy.dbzer0.com 1 year ago
Not the fastest
This is my 4th Vulkan related “project” and 2nd attempt at making something other than a glorified tutorial workspace in 6 years, and it took me 4 weeks to draw this stuff with minimal technical debt.
I could just use an existing game engine, but what’s the fun in not manually sorting all draw commands by mesh>pipeline>material and hunting synchronization hazards by just looking at funny glyphs for extended periods of time?
wopazoo@hexbear.net 1 year ago
Keep in mind that if you actually want to make a game, make a game not an engine. Too many video game projects get bogged down in the engine development stage and never make it to completion.
Montagge@kbin.social 1 year ago
This was supposed to release years ago https://camelotunchained.com/v3/
Sonotsugipaa@lemmy.dbzer0.com 1 year ago
Do people even make their own engines anymore? If this wasn’t a pet project I would have dropped the entire thing as soon as I started dealing with 3D models, and visited Godot’s homepage.
…
Perhaps I should get my hands on Godot at some point.
WiildFiire@lemmy.world 1 year ago
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Zozano@aussie.zone 1 year ago
Jesus Christ, thank you. I haven’t laughed that hard in a year or more. My sides hurt.
Sonotsugipaa@lemmy.dbzer0.com 1 year ago
Truly what inspired me to fight against Vulkan’s complexity
TheBurlapBandit@beehaw.org 1 year ago
GET OUT. OF MY CAR. NOW
Sonotsugipaa@lemmy.dbzer0.com 1 year ago
Why are you yelling at me?
dylanTheDeveloper@lemmy.world 1 year ago
Now do a camera that can be controlled
Sonotsugipaa@lemmy.dbzer0.com 1 year ago
Done, that wasn’t the hard part - after that I spent a few days on normal mapping and passable light reflections
dylanTheDeveloper@lemmy.world 1 year ago
What kind of method you gonna use for reflections?
jarfil@beehaw.org 1 year ago
Whom am I kidding, go do all of that! Learn why you most probably shouldn’t 😆
Norgur@kbin.social 1 year ago
Sonotsugipaa@lemmy.dbzer0.com 1 year ago
Oddly specific?
drew_belloc@programming.dev 1 year ago
What is this smell? Is that the smell of self experience?
MagicShel@programming.dev 1 year ago
Oh, was it you who made Sociolotron?
Sonotsugipaa@lemmy.dbzer0.com 1 year ago
Ew, knowledge and experience, pweh disgusting
sheepishly@kbin.social 1 year ago
What if I make an OS that's also a game engine?