Shibou Yuugi de Meshi wo Kuu., episode 5
Alternative Names
Kiếm Cơm Bằng Trò Chơi Sinh Tử, SHIBOYUGI : Survivre est mon métier, SHIBOYUGI: Das Phantom-Mädchen im Spiel des Todes, SHIBOYUGI: Jogos Mortais para Colocar Comida na Mesa, SHIBOYUGI: Juegos mortales para ganarse el pan, Смертельная игра ради еды на столе, Смертельні ігри заради їжі на столі, ลิขิตชะตาเกมท้าตาย, 靠死亡游戏混饭吃。
Additional Links
- Info - AniList - Info - Kitsu - Info - MyAnimeList - Info - Official Site (Japanese) - Social - Twitter (Japanese) - Streaming - Crunchyroll - Streaming - Netflix - Streaming - YouTube - Streaming - iQ
Reminder: Please do not discuss plot points not yet seen or skipped in the show. Failing to follow the rules may result in a ban.
All discussions
| Episode | Link |
|---|---|
| 4 | Link |
This post was created by a bot. Message the mod team for feedback and comments. The original source code can be found on GitHub.
Rottcodd@ani.social 2 weeks ago
So many questions…
Is the thirty game wall a natural thing at all, or has it been entirely contrived? I mean - we have contestants killing each other within seconds of the start, and seemingly already organized and in agreement, and with the ojousama apparently in charge. That can’t be coincidence.
What role do the agents play? They seem entirely mercenary but the one for the girl who was voted out in the 10th game seemed devastated. But now Yuki’s has just blithely given her a different sedative with a pretty obvious lying cover story.
Was that Kinko’s father? What’s the deal? Yuki is still haunted by Kinko (and rightly so), but he didn’t seem to act as I (and Yuki) would’ve expected.
Broadly I’m impressed by this. I like the imagery - stuff like the contrast between the clarity and focus of the games and the vague, mundane trashiness of Yuki’s apartment. The art style in general is intriguing, though the tinted live action backgrounds are a definite sour note. I wish studios would stop doing that - it never works.
The tone is unsettling and appealing too. As I noted earlier, it’s oddly serene - the brutality and death all seems a bit muffled and distant. I assume that’s not an accident - that the games have been engineered for mass appeal.
I’m eager for more. Wherever this goes, it’s likely going to be interesting.