Also, check out the modern patch for playing NFS3 on current hardware:
- Need For Speed III Modern Patch v1.6.1 [2016/10/28] (HD + Widescreen + Portable)
Submitted 2 days ago by rustyredox@lemmy.world to retrogaming@lemmy.world
https://youtube.com/watch?v=ND8BSW4Gah0
Also, check out the modern patch for playing NFS3 on current hardware:
Wow, the mods for NFS have really advanced since last I checked:
Extra Options, but for NFS III: Hot Pursuit
Need for Speed III: Hot Pursuit - Limits Unlocker Mod Menu
Playing NFS III, split-screen on a Pentium MMX beige box from Taiwan…
Horizontal split screen worked rather well for racing games, given the split field of view on the old 4:3 displays are quite similar to widescreen gaming today.
This but keyboard one player and another on dad's flight stick. My sister and I took turns. Keyboard isn't much of a disadvantage in my opinion, kinda like in Trackmania actually.
A friend in high school was really into this game and got me into them. He was even creating a lot of custom skins for models. I played a lot of them until it turned into a more The Fast and the Furious-type game.
Yeah, I preferred when the franchise mostly centered around stock super and hyper cars, and performance tuning was done via the settings menu rather than mucking about with in game farming for aftermarket parts.
The voice over and picture show promos for vehicles in the selection menu was so hype for every model, even if you knew the car wasn’t even top tier in the game.
One of the first games that went through my CD burner on its way to the seven seas.
Excellent game with and awesome soundtrack.
nimble@lemmy.blahaj.zone 2 days ago
Oh wow that takes me back. I used to love this game
rustyredox@lemmy.world 2 days ago
It’s so neat to see the game still receiving mods and independent patches after all these years. I wonder how many new players discover this series, who are probably born well after its release.
Multi-generational fanfare is common among other multimedia such as books and movies, but I wonder what the breakdown is for video games, or how that percentage may be changing as the game publishing industry continues devolving.