Hello, I am currently playing a high elf spellsword around level 18 on Xbox (so no mods). I maxed out the intelligence and destruction skill a few levels ago and unfortunately the strength of destruction spells is completely broken. I one-shot or two-shot pretty much any enemy I meet with a custom touch fire spell. It’s not even min-maxed, I could increase the damage per magicka by making the damage hit more slowly and adding frost and shock damage. My blade damage is negligible in comparison and at this point I just swing the sword for aesthetics. It takes a lot of fun out of the game.
This is on adept difficulty. If I move to expert, the difficulty goes from way too easy to way too hard. Especially since higher difficulty reduces both the damage I make and increases the damage I receive. Maybe there are some Oblivion experts here that can recommend a playstyle with a non-broken difficulty? So far my ideas are:
- Increase the difficulty to expert, drop melee combat, play as pure mage with optimized spells, and lean into how broken magic seems to be in this game
- just continue and hope the difficulty balances out later in the game (I don’t know if this will happen though?)
- start a new game in a different class without destruction magic (sucks cause I’d lose my progress)
I’d appreciate it if some Oblivion experts could give their thoughts. I had a ton of fun with this game before the difficulty broke and would love to continue.
simple@lemm.ee 1 day ago
You could try expert mode but I found it annoying to play without mods. Enemies are really tanky, I think you deal 0.2x damage overall compared to adept or something. Fights weren’t that much more difficult, just longer. You will spam projectiles and run in circles.
Oblivion isn’t that hard of a game imo, I think you should just continue on your playthrough. If you start a new game you’ll still be very powerful around level 20.
evilcultist@sh.itjust.works 1 day ago
0.286x damage done, 3.5x damage taken. Doesn’t scale well at all. It would be nice if it were more granular and they had separate sliders for damage done and damage taken.