Warhammer 40,000: Fire Warrior (2003) is the first ever FPS in the Warhammer series.

That means it predated Space Marine, Deathtide, and Boltgun.

Now you could make the case that Space Hulk was an FPS. But since movement is grid-based, and you have limited control over a single space marine – I’m not counting it.

Meanwhile, Fire Warrior behaves more like a typical FPS. Perhaps too much. Other than the Warhammer license, this is a perfectly normal FPS.

Which is why some people don’t like this game. Enemies come at you, you shoot them. Grab a key card, go to the next zone. You fight bosses, and that’s that.

But in 2025, I think Fire Warrior has something going for it. The low res poly look is actually quite beautiful. And the fact it is so basic makes it approachable to people who don’t typically play an FPS.

Fire Warrior is nowhere near as good as Quake, Unreal, or Halo – other games it aesthetically resembles. But fun is still to be had.