Kayinworks - Lunacid is Unchained from its Inspiration
Modern takes on old games are some of my favorite indies and this blog post explains the appeal really well. Lunacid is kind of like King’s Field and Shadow Tower but in the end the developer is KIRA, not From Software, so the game will feel different no matter how close to the original formula it is.
catfeeder@piefed.blahaj.zone
Zoomboingding@lemmy.world
grinning_serpent@lemmy.world 1 week ago
Lunacid was extremely enjoyable to explore but the gameplay is a little lacking. The “holy” element is extraordinarily powerful against most foes, so your weapon choices are effectively limited. It’s also quite easy on default settings, while the difficulty slider seems to do nothing but inflate or deflate monster HP and damage.
I’d love to see a Lunacid 2 someday.
At my first playthough, I was so tired of using Lightning all the time. It’s such an obnoxious spell (thanks to its sound) but it’s very efficient because Light = Good.
It’s really sad that all the dark weapons are just useless. Many of them look so badass!
Yep. Difficulty slider only changes enemies’ damage, up to 500% of the initial value. I always keep it at ~300% because otherwise enemies deal such a negligible damage. But it won’t make the game hard because all you need to heal up to full health is to just press one button.