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Anno 117: Pax Romana - Gameplay Showcase Trailer

⁨28⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://www.youtube.com/watch?v=GBXNl88yeW4

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  • Djehngo@lemmy.world ⁨14⁩ ⁨hours⁩ ago

    The only series I would consider installing ubisofts launcher for.

    The trailer looks really good, it seems like they have made modifiers for island beauty localised rather than island wide which makes sense, now we can benefit from building sperate residential and industrial districts.

    Land based combat I think is also new, it will be interesting to see how this plays out, but the lack did always seem like a glaring omission in 1800.

    Hopefully they have done away with the influence system or at-least heavily modified it, it felt so bad in 1800 having to pick between ships, island defenses and buildings that allowed you to actually use all the cool items you found.

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  • Poopfeast420@discuss.tchncs.de ⁨1⁩ ⁨day⁩ ago

    Looks exactly the same as all the other non-future Anno games, although I don’t remember if your citizens disliked living next to a pig farm in 1800.

    I don’t remember if I ever played through a story mission or scenario in the previous games. I always just start an Endless Game, set the difficulty all the way down, with no other NPCs, and just build until I have enough. Looking forward to doing the same thing here.

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    • absquatulate@lemmy.world ⁨1⁩ ⁨day⁩ ago

      1800 did not have that nimby mechanic. Actually can’t remember if any anno game had it ( maybe 1701 ). 1800 also did away with the separation between campaign and endless and just mooshed them together in what was one of the very few downsides of the game.

      To me this one looks less like an anno and more like a contemporary Impressions city builder, but the potential is there. Fingers crossed that ubi doesn’t stuff it full of anti-features.

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