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Nintendo reserves the right to brick your console following "unauthorised use", in bid to prevent piracy

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Submitted ⁨⁨10⁩ ⁨months⁩ ago⁩ by ⁨inclementimmigrant@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://www.eurogamer.net/nintendo-reserves-the-right-to-brick-your-console-following-unauthorised-use-in-bid-to-prevent-piracy

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Comments

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  • JeeBaiChow@lemmy.world ⁨10⁩ ⁨months⁩ ago

    Ah. So now we’re merely ‘licensing’ physical hardware we paid for and have in our homes. right?

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    • refurbishedrefurbisher@lemmy.sdf.org ⁨10⁩ ⁨months⁩ ago

      Always has been unless you count modding to remove this kind of shitty DRM.

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    • Adalast@lemmy.world ⁨10⁩ ⁨months⁩ ago

      You always have with Nintendo products. They have always had very aggressive licensing practices. In the early days they were more flexing them on developers, but it does not surprise me that in the wake of everyone telling them that modding and emulators can be explicitly legal that they would turn that particularly litigious aspect of their family friendly brand on the customers.

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      • Strider@lemmy.world ⁨10⁩ ⁨months⁩ ago

        Afaik not in Europe. But the details are probably messy.

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  • AceFuzzLord@lemm.ee ⁨10⁩ ⁨months⁩ ago

    Yeah, definitely gonna stop those pirates who soft/hardmod their systems and never connect to the Internet in order to dump their games! That’ll stop them!

    /s

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    • neon_nova@lemmy.dbzer0.com ⁨10⁩ ⁨months⁩ ago

      The problem is when a new game is released that requires an update to a later firmware version.

      I think I’ve had it before where the updates applied to the system from the game card.

      Unless I misunderstood what was happening. We will have to wait for someone to figure that out.

      I’m rooting for someone to home brew the switch 2 ASAP

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      • TORFdot0@lemmy.world ⁨10⁩ ⁨months⁩ ago

        Firmware is dumped almost immediately as well, not a big deal to update a switch offline.

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      • tiramichu@lemm.ee ⁨10⁩ ⁨months⁩ ago

        You’ll probably have a long time to wait.

        The Switch 1 was only able to run homebrew due to a hardware exploit in the CPU which allowed injection of arbitrary code. The interesting thing about that vulnerability being that since it was a hardware vulnerability, it couldn’t be patched out even after it was discovered.

        Following that incident, I’m sure Nintendo has been working especially hard to ensure there are no similar vulnerabilities existing on the Switch 2.

        That said, console hackers are an amazingly creative and talented bunch, so I wouldn’t be surprised by anything.

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  • jordanlund@lemmy.world ⁨10⁩ ⁨months⁩ ago

    Image

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  • Zahille7@lemmy.world ⁨10⁩ ⁨months⁩ ago

    Well that’s some fucking bullshit.

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