Rich Whitehouse, the creator behind BigPEmu, is set to launch his new and improved Killer Instinct emulator in beta. Initially a fully-commercial project, funding had been pulled back in March this year, but now it seems that enough support has come through on Patreon to keep the development going.
According to Rich Whitehouse’s statement, the beta release will be made available in just a few days, giving fans of the classic fighting game an exciting opportunity to try out what could very well be the best way to experience Killer Instinct and Killer Instinct 2.
Some key features include:
- Silky Smooth Multiplayer
- Brand New Stereo Sound Script
- Fast MIPS III Interpreter
You can gain access to the emulator by backing Rich on Patreon.
What aspects of this new emulator do you think will most improve the gameplay experience?
S_H_K@lemmy.dbzer0.com 1 week ago
“Silky smooth Multiplayer”? Rollback then? Wich would make sense since in many cases rollbacks destroy the sound sync so anouncing a new sound script is because you have to to do a new one. I can’t imagine the nightmare it would be.
WhosMansIsThis@lemmy.sdf.org 1 week ago
I never thought about how rollback would affect audio. Thats a really good point. Ideally, rollback would trigger a re-fire of whatever audio script it needed to locall, right? I wonder if KIs original netcode is sending some audio cues over the network and that’s the work around.
S_H_K@lemmy.dbzer0.com 1 week ago
AFAIK it refires sometimes but usually it keeps playing on frames it shouldn’t ot cuts off totally. Depending how the engine work it could even disable the audio channel cause the audio buffer never sent the signal that it stopped playing. It basically takes a whole subsystem to resync the audio to the lost frames.
Again this is all AFAIK someone with better knowledge can come and correct me.