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Diablo vs. Darkest Dungeon: RPG devs on balancing punishment and power

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Submitted ⁨⁨4⁩ ⁨weeks⁩ ago⁩ by ⁨Agent_Karyo@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://arstechnica.com/gaming/2025/04/power-and-peril-how-diablo-and-darkest-dungeon-designers-define-the-rpg/

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  • AmazingAwesomator@lemmy.world ⁨4⁩ ⁨weeks⁩ ago

    (in regards to the first paragraph) there are more than two reasons to play video games. “choose one of these pre-selected answers” is probably not the reason for most.

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    • HubertManne@piefed.social ⁨4⁩ ⁨weeks⁩ ago

      True but I often felt the push pull of the two groups. Especially in mmo's. PVPers tended to be the challenge minded while PVEers tended more toward the role players. I often would chat about how I was just there to play with dolls.

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