Today some people evaluate games based on their length (e.g. 30+hours), map size (e.g. 40-60 sq. km), etc., so it made me wonder what metrics people may have used for arcade games.
Whether it was a “quarter eater” or not was a big one. Some games were seen as having unfair levels of difficulty that were just designed to take your money. Take something like Haunted Castle as an example.
MurrayL@lemmy.world 1 week ago
For players, the length of play you’d likely get out of a single credit.
For owners, the amount of money a given cabinet could make, on average, per week.
mox@lemmy.sdf.org 1 week ago
Also, units of fun earned while watching other people play.
One nice thing about an arcade is that you can see regular people (not streamers/professionals/actors) interacting with a game, and notice subtleties that aren’t represented in a list of bullet points or a trailer video.
ALostInquirer@lemm.ee 1 week ago
That’s what I was thinking might be the case for players, alongside the fun/new factors Jordan mentions. Thanks for the reply!