Gail Simone on her disappointment of the canceled Wonder Woman game she was a consultant for: “The game was gorgeous and expansive. Every effort was made to make this not just a great game, but a great Wonder Woman game”
This would be AMAZING advertising campaign. Create fully completed game. Cancel that “almost finished” game. Developers take 2 month paid break with their only job being to seem like they’re out of work, and willing to do interviews with the press about the game. Then, hype up the game, talk shit about your employers, tell the media your employers made a huge mistake canceling that game. Readers get mad that this game got TAKEN AWAY from them. Company sees public outcry, and so they…release the game. Sales skyrocket.
Meanwhile all you really did was give your talented staff a break, and boosted your reputation with them about feeling valued. Used the media as free advertising, and made record profits while making the public feel that their outcry was heard. Thus improving your relationship with the customers.
OR AM I OVERTHINKING THIS???
Melonpoly@lemmy.world 1 day ago
No talk about gameplay? Was all their money spent on looks?
nectar45@retrolemmy.com 16 hours ago
I am guessing the gameplay was actually fairly good and not grindy, dlc filled, live service slop like kill the justice league BECAUSE WB cancelled it
RetroGoblet79@eviltoast.org 16 hours ago
Kill the Justice League, it’s art style and world is pretty attractive. Walking around the Hall of Justice, the details in various neighborhoods, it’s a nerd’s dream. I’m sure the art book is gorgeous.
Once you throw in the gameplay and all the special effects, it’s kind of a bore.
Notyou@sopuli.xyz 16 hours ago
Maybe make a version of the game when you aren’t a superhero and just the cleanup crew that has to fix the city afterwards. Sweep up the halls of Justice, and buff that coffee stain out of the table all without special effects.