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EA open sourced parts some games like Command and Conquer

⁨134⁩ ⁨likes⁩

Submitted ⁨⁨2⁩ ⁨months⁩ ago⁩ by ⁨Zenlix@lemm.ee⁩ to ⁨technology@lemmy.world⁩

https://youtu.be/ezpzl6T6duY

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Comments

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  • heavydust@sh.itjust.works ⁨2⁩ ⁨months⁩ ago

    I like it when the only useful piece of information is missing: github.com/electronicarts

    The resources are missing but you could already have those everywhere else on the internet.

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    • Valmond@lemmy.world ⁨2⁩ ⁨months⁩ ago

      Now what’s missing is where will all the fans and modders hang around :-)

      I sure hope we’ll get some nice rehashing out of this!

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  • 9point6@lemmy.world ⁨2⁩ ⁨months⁩ ago

    Is it actually missing the engine? That looked like it was there when I skimmed a couple of the repos

    Missing assets is pretty common when they open source commercial games, the rights of the art is often more complicated than just doing the game code.

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  • Lemmist@lemm.ee ⁨2⁩ ⁨months⁩ ago

    But not resources

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    • ripcord@lemmy.world ⁨2⁩ ⁨months⁩ ago

      It requires more vespene gas!

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      • Lemmist@lemm.ee ⁨2⁩ ⁨months⁩ ago

        What gas? Your ass is full of tiberium! :)

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  • Mondez@lemdro.id ⁨1⁩ ⁨month⁩ ago

    They released the engines for the games minus 3rd party libraries they didn’t have rights to. Working builds were available within a day of the code being released as people found copies or wrote replacements for the missing code.

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    • Zenlix@lemm.ee ⁨1⁩ ⁨month⁩ ago

      Thats awesome!

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  • AllNewTypeFace@leminal.space ⁨2⁩ ⁨months⁩ ago

    I wonder how hard it would be to make some minimal placeholder resources/assets, sufficient to build the game and for it to run, even if it won’t look good or be particularly playable.

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