Man that trailer shows like 3 or 4 wildly inconsistent art styles in the game. What’s going on?
The new trailer for sandbox strategy game Antimatter shows off the epic scale
Submitted 1 day ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Metz@lemmy.world 1 day ago
meh. So basically just the same couple of things randomly thrown together over and over again without anything new to discover and with a shit ton of empty space between.
Breadhax0r@lemmy.world 1 day ago
I’m not sure about that, it looks like the kind of game that generates stars, planets, factions, et al. And then simulates them doing things; so as the player, you get to enjoy an interesting new universe with every playthrough and get to have fun influencing the various systems.
shani66@ani.social 22 hours ago
Procedural generation is fine.
Metz@lemmy.world 20 hours ago
Name me one game were that worked. Even No Mans Sky which put a lot of work into it with a large variety of assets starts to repeat after you visited like 20 systems. And even if the models are different, it still is “oh, another desert planet, just with a slightly different color palette”.
I have not a problem with procedural generation per se, i just do not believe it works at scale. To stay with NMS as example, there is no reason whatsoever to explore the universe or even switch to a different one because everything is just more of the same. There is nothing new.