“It was Raccoon City’s last chance… and my last chance… My last escape.”
Resident Evil 3 Nemesis concludes the PS1 trilogy of Resident Evil games, and what a finale it is! Choosing to set the game at the same time as RE2 works incredibly well, with the crowded zombified streets of Racoon City testing any veteran’s ability to juke zombies and save ammo. Jill really grows into her own as a hardened suvivor from the first game. Her assertive attitude & distrust of Umbrella aligning with the player’s 2 previous adventures thwarting their schemes.
What I didn’t expect about RE3 is how much this game feels like a playable Terminator movie. Nemesis is an ever-present threat, his theme kicking your anxiety into gear as you search for a way out. He’s incredibly fast, and can insta-kill you at low health. I’ll never forget feeling safe after a loading screen only to have Nemesis bust down the door and throw a haymaker. The downtime without Nemesis only leaves you wondering when he’ll inevitably be back. By the time you finish him off once & for all (with Jill’s iconic line), you feel the full weight of Jill’s determination to make it out of this nightmare alive.
In terms of small things I enjoyed, the short length & branching decisions made the game have less of the usual “back half of an RE game is much worse than the front half” feeling. The pre-rendered background art was gorgeous, with highly detailed environments that sell the idea of a city gone to hell. Also thank GOD this game added a quick-turn. You really need it when navigating all the game’s narrow alleyways.
Overall I thoroughly enjoyed this one. Possibly overtakes the og RE2 for me, if not at the same level of quality. So disappointed to hear from fans how much the remake butchered the og game.
Aielman15@lemmy.world 3 weeks ago
I’ve also replayed RE3 a few months back and I agree with everything you said.
OG RE3 is one of my favourite games of all time. Tank controls feel a lot more fluid with the addition of both a quick 180° turn and a quick dodge mechanic. And mastering the latter feels awesome! Fighting Nemesis by dodging its attacks at the last second to pound him with more lead is an exhilarating experience that no other RE game managed for me.
The downside is a pretty barebone story with bland characters. Carlos tries to be charming but largely fails because of the weak dialogues and the horrible VA performance. Coming off RE2, which did have wooden performance but at least had a great cast of characters and a good story, it’s a let down.
But from a gameplay perspective, it’s top notch. It’s not just the Nemesis: maps are choke full of monsters, and there’s a lot of dynamism in the way zombies burst out of car doors, shopping windows, doors that felt safe until suddenly they weren’t, etc… You wonder around and hear (and see) people falling to the undead. There’s a constant feeling of being trapped in a city that, hour by hour, loses all hope. Its night and day what I experienced while playing OG RE2, which was mostly a chill experience in a horror theme park (I love RE2! I just never felt scared while playing it).
MystValkyrie@lemmy.blahaj.zone 3 weeks ago
Carlos in the original versus Carlos in the remake is like night and day in terms of the voice acting and writing quality.
Aielman15@lemmy.world 3 weeks ago
Remake Carlos is the only thing I enjoyed from that game, but I absolutely loved him.
I don’t think I’d ever be able to live in a cold, cruel, Carlos-less world…
NelDel@lemmy.blahaj.zone 3 weeks ago
That’s a good way to put it about RE2’s atmosphere, it never feels scary but it’s thrilling trying to navigate the various puzzles & obstacles. Honestly have never been invested in a story in a Resident Evil game so my expectations were low, I’m glad the cast was focused on only a couple characters.
I never got the hang of the dodge, but maybe I’ll figure it out in future replays. It’s so surprising that the RE2 remake seems to have handled Nemesis better than RE3 in terms of mechanics
Aielman15@lemmy.world 3 weeks ago
youtu.be/mdJoPZcsZ4s
It’s very tricky, but you basically have to press the Aim button (or, if you’re aiming already, the Shoot button) moments before being hit by an enemy. If the attack happens while the Aim animation happens, Jill will attempt to roll or push the enemy away (the latter only against standard zombies). Be careful that rolling provides no invincibility frames: you need to actually dodge the enemy! For this reason, it’s easier to dodge an enemy in an open space than it is in cramped rooms or near walls and other obstacles.
Counter intuitively, it works better while wielding big weapons, or when giving your back to the enemy, because the Aim animation becomes longer. It’s also a LOT easier against most enemies that aren’t zombies: you can dodge Nemesis quite easily because its attack animations are long, but to dodge a standard zombie, you need to dodge in the exact moment their attack animation begins, which is a lot trickier.
It’s very difficult to master, but it’s also VERY satisfying to do so!