“It was Raccoon City’s last chance… and my last chance… My last escape.”

Resident Evil 3 Nemesis concludes the PS1 trilogy of Resident Evil games, and what a finale it is! Choosing to set the game at the same time as RE2 works incredibly well, with the crowded zombified streets of Racoon City testing any veteran’s ability to juke zombies and save ammo. Jill really grows into her own as a hardened suvivor from the first game. Her assertive attitude & distrust of Umbrella aligning with the player’s 2 previous adventures thwarting their schemes.

What I didn’t expect about RE3 is how much this game feels like a playable Terminator movie. Nemesis is an ever-present threat, his theme kicking your anxiety into gear as you search for a way out. He’s incredibly fast, and can insta-kill you at low health. I’ll never forget feeling safe after a loading screen only to have Nemesis bust down the door and throw a haymaker. The downtime without Nemesis only leaves you wondering when he’ll inevitably be back. By the time you finish him off once & for all (with Jill’s iconic line), you feel the full weight of Jill’s determination to make it out of this nightmare alive.

In terms of small things I enjoyed, the short length & branching decisions made the game have less of the usual “back half of an RE game is much worse than the front half” feeling. The pre-rendered background art was gorgeous, with highly detailed environments that sell the idea of a city gone to hell. Also thank GOD this game added a quick-turn. You really need it when navigating all the game’s narrow alleyways.

Overall I thoroughly enjoyed this one. Possibly overtakes the og RE2 for me, if not at the same level of quality. So disappointed to hear from fans how much the remake butchered the og game.