I always feel like Prince of Persia: Sands of Time got there first.
Comment on What games popularized certain mechanics?
Peffse@lemmy.world 4 weeks ago
Batman: Arkham Asylum’s free-flowing combo system was copied by many future games.
Blackmist@feddit.uk 4 weeks ago
ampersandrew@lemmy.world 4 weeks ago
And unfortunately, not one of them did it better.
warbond@lemmy.world 4 weeks ago
The Spider-Man games come close, but that first Arkham game was just so well done
ampersandrew@lemmy.world 4 weeks ago
They might be closest, but they’re still pretty far off. One of the core pillars of Arkham combat is that it would punish you for button mashing by dropping your combo, meaning you not only gain fewer points at the end of combat but also lose access to your instant finishers, which are all too valuable for taking out the toughest opponents. Spider-Man is happy to let you mindlessly mash, and it’s far worse off for it.
VindictiveJudge@lemmy.world 4 weeks ago
Might just be because I’m just starting out, but Spider-Man’s combat is much more punishing for me. Could just be the higher emphasis on using specific combos on certain enemies, which I have some difficulty keeping straight.
pyre@lemmy.world 4 weeks ago
i think Shadow of Mordor did actually. the system was pretty similar but it didn’t feel as magnetic, which is an improvement.