The fee will only apply to memberships purchased on Patreon’s iOS app starting November 4th, 2024.
This isn’t about that, Apple hasn’t fully committed to those plans. This is about their existing rules which have applied to a long ass time.
Comment on Patreon: adding Apple’s 30 percent tax is the price of staying in the App Store
4am@lemm.ee 2 months agoand Steam
Exactly what is Steam doing now? AFAIK only charges fees sales of games through the Steam platform, from which developers get a LOT of value.
The fee will only apply to memberships purchased on Patreon’s iOS app starting November 4th, 2024.
This isn’t about that, Apple hasn’t fully committed to those plans. This is about their existing rules which have applied to a long ass time.
helenslunch@feddit.nl 2 months ago
What value are they getting, other than making use of Steam’s market dominance? And having DRM added? And that’s worth 30% of their income?
Tywele@lemmy.dbzer0.com 2 months ago
Steam DRM is not mandatory.
helenslunch@feddit.nl 2 months ago
Unfortunately being listed on Steam is.
Tywele@lemmy.dbzer0.com 2 months ago
I mean that’s obvious isn’t it? What would be the point of a developer using Steam and having their game not listed on it? What is your point?
smeeps@lemmy.mtate.me.uk 2 months ago
Reminds me of the monty python sketch, “what have the romans ever done for us? except sanitation and roads and canals and public health” lol.
Steam gives devs a huge marketing presence that smaller devs simply wouldn’t have otherwise, it gives countless high bandwidth distribution servers that automatically scale to demand, you can integrate the largest PC social community for matchmaking or other multiplayer features, you get a community page where people can post fan content or mods, etc.
That is worth way more than 30% to most devs. The only ones who it’s not worth it for are huge companies like Blizzard and Epic who can manage all that themselves, hence why they’re pretty much the only ones who don’t sell games on Steam.