Wat
Building a whole cloud backend is not a few hours work.
Plus I bet most of these companies share cloud tooling so they’ll need to make distinct standalone self host code
The company wouldn’t be required to keep their servers online, just to allow other people to host their own. So it has 0 ongoing cost and maybe few hours of coding during game development.
Wat
Building a whole cloud backend is not a few hours work.
Plus I bet most of these companies share cloud tooling so they’ll need to make distinct standalone self host code
Most of what they use built-in in game engines, not their standalone code. It’s a matter of switching the servers used with some minor tweaks.
Ask any professional senior software developer if they ever maintained an existing or new codebase and made the mistake of thinking "oh easy! it’s just a matter of doing this or that and changing a couple of small things. Won’t take longer than <small amount of time>. " Then ask them how long it really took.
Post results here for our amusement :)
My few hours comment was never exact for a reason, but it reasonably conveys that the work requires is trivial in the full game development cycle and not an insurmountable task that will bankrupt game developers like you try to do.
While simply allowing the game to use a variable for the server URL is easy, the VAST majority of gamers would assume it’d come with a clean server installer and the ability to set the URL in some kind of UI.
Both of those details are very much NOT simple in many cases. Sure, quite a few well written games, it could be done quickly, but as someone who’s worked on software for decades … it’s NEVER well written. Especially when video game studio style crunch is involved.
Does it need to be simple? I think it’s pretty reasonable to just release what you have as is, then let the users figure out how to run it for themselves.
Hah.
FPSkra@lemmy.world 3 months ago
Unless you are a game developer I would hold off on assuming how much work would be required to do what this proposal asks.
calamitycastle@lemmy.world 3 months ago
Used to be the norm back in the day though. I’m saying 15 years or so before the old internet disappeared with AWS etc.
Self hosted should be an option and I think this is a reasonable requirement tbqh. Yeah it’s not 0 work but it’s not a hardship either, really, given the many hours that are going to be needed on netcode anyway. Especially if you know this going in to development.
FPSkra@lemmy.world 3 months ago
That isn’t an unreasonable take. But the language this proposal uses is far too vague and leaves too much in the hands of the government, and could be used by the EU, and organization not really known for their tech savvy, to place some burdensome requirements on developers…especially indie developers who do not have the resources that big studios have.
yamanii@lemmy.world 3 months ago
Indie developers are the only ones doing that, Knockout City devs released their hosting software for the community, it’s the AAA developers that wanted to maintain control.
umbrella@lemmy.ml 3 months ago
if they can code their own server software already, it wouldnt be a problem to release it.