Comment on Meta Reportedly Unhappy With How Much Money Its VR Division Burns

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theangryseal@lemmy.world ⁨1⁩ ⁨month⁩ ago

Part of me agrees and part of me doesn’t.

I don’t know a kid who doesn’t have at least a Quest 2. I have four brother in laws aged 11-16 and every time I go over there at least two of them are in the basement rocking the headset. My neighbor is on his every day. My daughter has the Quest 2, full body trackers, and a beefy gaming PC almost exclusively dedicated to VR. The kids are all in, seriously.

I’m 38. I have a Quest 2 but I also have two toddlers and an infant (in a couple weeks anyway). I haven’t turned my Quest on in about a year. I got pretty heavy into Pavlov for a while, but here’s where the failure comes in for VR being mainstream and widely adopted. I can’t play and watch my children. I have to ask my wife to take on all of the responsibility just so I can play, and I don’t feel good about that so I just don’t play.

It isn’t the same as something like a Steam Deck. I can put it down and get back into it easily while also keeping an eye on the world around me. I can put my kids on my lap and they can watch me play if they want to. You just can’t do that in VR. It completely disengages you from your surroundings. It isn’t easy to jump in and out of it because you have to be trapped to a dedicated space with your eyes turned off to the world.

I love VR, but not enough to pull myself entirely out of my life to play. I think most people face that issue.

It’s a nonissue when you’re a teenager on summer break with no responsibilities. There’s just no room in a busy life for VR.

I’d like to see it succeed. I’d like to see it come to a point where you can somehow keep your real space visible, if only on a monitor in the corner of a high res display. I love it, I just can’t use it.

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