Comment on Weekly Rrcommendations Thread: What are you playing this week?
Coelacanth@feddit.nu 13 hours ago I absolutely love the art, music, story and world building in Blasphemous, but I could also not really vibe with the gameplay. Way too much platforming combined with instant kill hazards and janky ledge//ladder grabbing. Also enemy placement that seems deliberately designed to waste your time and prevent you from rushing through areas, even when you backtrack.
I didn’t have much issue with the bosses though, at least in the main game. Isidora from the DLC was a fucking pain, though.
Goodeye8@piefed.social 12 hours ago
My issue with the bosses was a lot of them were just floating hitboxes way above the player which boiled those fight down to jump under the boss to spam up attack. I also didn’t enjoy that pretty much every boss had an AOE attack that (at least as much as I tried) you couldn’t counter which ended up just prolonging those fights.
And now that you mention it I also felt like some enemy placement and platforming hazards were there just to waste your time.
The first one or two bosses are alright, I think. I’m pretty sure you can parry all their attacks. But I can see what you mean, there is definitely a very simple design behind a lot of the bosses in vanilla. None of them were really super fun, but they also weren’t really all that difficult so I guess that’s why I didn’t think too much of it. I died way more to the environment than to any boss, except Isidora. She got my ass like 50 times. Though to be fair I never did the rest of the DLC so there may well be another equally tough boss there.
But yeah, the game seems to really lean into the whole “virtue of suffering” theme - which works great with the story, world building and vibe and all, it’s just… not necessarily fun.