According to the person who developed this, doesn’t seem like it. From quick research, it does appear that 128mb mods were somewhat common, through installing an extra chip, and modifying the software as you mentioned, but this is new
Comment on You Can Now Quadruple The Original Xbox's RAM, But We Wouldn't Advise It Just Yet | Time Extension
RightHandOfIkaros@lemmy.world 6 months ago
Hasn’t 256mb of RAM been possible for a long time, but only accessible with developer builds/ custom patches of specific games?
dinckelman@lemmy.world 6 months ago
yggstyle@lemmy.world 6 months ago
To my knowledge the biggest benefit for this mod was emulation on the Xbox getting a performance boost. In most cases there are far better platforms to run those emulators on now.
I vaguely recall there being an uplift in fps on some titles - but in general it was a cool thing that had limited benefits.
dinckelman@lemmy.world 6 months ago
Well, we won’t know until people try this out, and make modifications to what’s needed, but the creator himself says that this mod is essentially pointless, as no homebrew uses this much ram, and most definitely no games do. This is a really awesome proof of concept though
altima_neo@lemmy.zip 6 months ago
Nah, your thinking 128, which matches what the devkit system would have had.
With that mood, you had to add additional RAM chips in the unpopulated traces and installing a new BIOS.
The new mod requires you to remove the old RAM and install new RAM chips that have an custom adapter board on them. Plus an even newer BIOS.
The problem now is that no software is built to make use of it.