I feel like people dont understand, that the RT part in rtd will always be the important part.
SC1 had build pipe lines and it wad still better to issue commands seperatley, because the player is more flexible.
A strategy is worthless if it csn be executed and the limits of execution create strategy.
Extraordinary pathing and all-select created the a-click deathball, that is one of the most boring ways to see, play and lose to.
bionicjoey@lemmy.ca 6 months ago
Personally I like the PDX style where it’s “turn based” but the turns happen rapidly enough to feel like an RTS, and you can pause them at any time.