Comment on Starfield's New Maps Are Great, But Boy Those Cities Are Tiny
Hossenfeffer@feddit.uk 6 months agoAlso, Bethesda cities have hundreds of lootable objects, something most other game engines couldn’t handle. As sushibowl says it’s different tradeoffs.
I guess they could have designed the major settlements with decorative but unreachable districts surrounding the playable core to give the illusion of size but - oddly for a game with so many loading screens - they chose to have it possible to just walk out of the gate instead.
BruceTwarzen@kbin.social 6 months ago
Who doesn't want to collect virtual garbage for hours
BigBananaDealer@lemm.ee 6 months ago
this unironically. it weirds me out when there are objects in other games that are completely unmovable and houses i cant barge into