Comment on Nintendo DMCA Notice Wipes Out 8,535 Yuzu Repos, Mig Switch Also Targeted.
Contramuffin@lemmy.world 6 months agoSo, I agree with your general points, but I think part of the reason Nintendo is so harsh towards Yuzu is because, as far as I’m aware, Yuzu does actually contain proprietary code from Nintendo.
My understanding is that the Yuzu team used a Switch development kit instead of reverse engineering the Switch as they had claimed, so the entire code is essentially tainted because it’s unclear which parts came from the development kit and which parts came from true reverse engineering
Adanisi@lemmy.zip 6 months ago
Source?
Not disbelieving, but I’ve never heard this before.
Contramuffin@lemmy.world 6 months ago
I tried looking for it, but all my searches are flooded with articles about this current takedown wave. I did find a forum post talking about it, though, so I know I’m not crazy.
I might try searching again later, in which case I’ll edit this comment.
Also, I know this isn’t really relevant to the question, but the Yuzu team was doing some really shady stuff, even ignoring the development kit usage. For instance, they were collecting telemetry data from all of their users and were using illegally obtained roms to optimize Yuzu, to the point where the Yuzu team was able to get games to work before the game’s official release
Adanisi@lemmy.zip 6 months ago
They did do shady stuff but I hate that the “TOTK worked on the Switch perfectly on release day” is thrown around as an argument. It’s an emulator, emulating the switch hardware, if it does it’s job well of course it’ll do that.
I know that they used leaked builds but that just annoys me.
HKayn@dormi.zone 6 months ago
I’ve seen hearsay that there have been Yuzu patches specifically to aid compatibility with TOTK before it was officially out, which would have greatly supported the “mainly/primarily used for piracy” argument in court.
Contramuffin@lemmy.world 6 months ago
I would agree with you, but there was apparently evidence that specific patches were made that allowed TOTK to work. And then if you take a look at the link, there were screenshots of the Nintendo documents to suggest that TOTK apparently was not the Yuzu team’s first rodeo when it came to patching for pre-release games
phx@lemmy.ca 6 months ago
IIRC they also had some stuff going around about how Tears of the Kingdom ran better on the emulator than the actual Switch.
Pretty sure that was the point at which Nintendo decided to unleash the dogs on them
atrielienz@lemmy.world 6 months ago
theverge.com/…/nintendo-dmca-takedown-yuzu-emulat…
It’s true. They used Nintendo’s own cryptographic keys to make the yuzu switch emulation work.
Adanisi@lemmy.zip 6 months ago
That’s not “proprietary code”, those are keys. And they actually didn’t include keys, Yuzu did require you to supply a key, however a lot of them were then derived from the key supplied.
And there is no other way to do emulation and a whole host of other things if you can’t use their keys. Make no mistake, Nintendo wishes it could make using the keys at all illegal.
atrielienz@lemmy.world 6 months ago
Here’s the thing. The creators of Yuzu folded which is a win as far as Nintendo is concerned and a loss for everyone else who uses the yuzu emulators. Your semantics about the situation aren’t helping. All I did was supply a link to a news story that was already available on Lemmy on literally the technology community. This has already been hashed out.
Natanael@slrpnk.net 6 months ago
That’s not code and Texas Instruments already lost on that one
rbar@lemmy.world 6 months ago
The distribution of DRM encryption keys is very storied.
…wikipedia.org/…/AACS_encryption_key_controversy
atrielienz@lemmy.world 6 months ago
And Nintendo won.