Comment on Please Stop
Tar_alcaran@sh.itjust.works 8 months agoThen I don’t think I understand you. Are you suggesting we put millions of full games on a bloxkchain?
Comment on Please Stop
Tar_alcaran@sh.itjust.works 8 months agoThen I don’t think I understand you. Are you suggesting we put millions of full games on a bloxkchain?
Draegur@lemm.ee 8 months ago
Only the keys need to be stored cryptographically, really, because the game files themselves are nigh inevitably available on torrenting networks. it’s inevitable that people are going to rip backups of all game files for the delicious delights of datamining and as long as enough of them will seed them (which shouldn’t be a problem as long as there’s any INTEREST in a game existing…) that availability never arises as an issue. And if it’s not popular enough to put there, it’ll probably end up on The Internet Archive.
Would be nice if there were an infrastructural ‘backup of last resort’ such as the library of congress, which is something the LoC already does for other audiovisual media. It’d just be nice if that service were extended to software.
Tar_alcaran@sh.itjust.works 8 months ago
So more of a blockchain KMS then? I don’t see how you could construct such a thing.
The requirements of allowing a publisher control of their game for some time (for example, allowing them to retract some keys when violating the EULA, but not all keys when “unpublishing” a game), but also allowing people to resell keys, which are somehow publically accesible but only for the legit owner, and the owner has to allow third-party acces without publically sharing a private key.