Comment on Apple Terminated Epic’s Developer Account
Aatube@kbin.melroy.org 8 months agoWell, they've become ubiquitous, but I get your point.
Comment on Apple Terminated Epic’s Developer Account
Aatube@kbin.melroy.org 8 months agoWell, they've become ubiquitous, but I get your point.
Buffalox@lemmy.world 8 months ago
Well not really, AFAIK they sell only about 20% of games sold for PC. Not at all comparable to Apple that has maintained 100% for iPhone.
Also Steam is an independent alternative to Microsoft on Windows now. So again quite the opposite of the Apple monopoly control of their platform.
OsaErisXero@kbin.run 8 months ago
I don't know where you got that 20% statistic, but everything I've read and can find on short notice has it up around 70%.
Buffalox@lemmy.world 8 months ago
I just checked up on it, because it’s a number I remember reading earlier. What I have noticed is that when the 75% market share is mentioned, it’s downloads, that’s a pretty meaningless number. The only number I could find was 18% SALES from 2013. No doubt that has increased in 11 years. I corrected the number to 20-50% since there is no way it can be 75% with several of the biggest game developers like Microsoft, EA, Epyc and others almost completely avoiding Steam. Together with independent sales, and Epic and Microsoft store, and smaller outlets like GOG and Humble Bundle.
Bgugi@lemmy.world 8 months ago
Yeah, percent downloads is particularly difficult to extrapolate for steam: they host a number of extremely popular “free” games, and are notorious for their sale pricing. In addition, they have (IMO) very generous policy for providing devs keys for use on their platform.