Comment on Problem player sucks the life out of old dnd campaign, kills new one in the cradle.
AlpineSteakHouse@hexbear.net 8 months ago
I explained that the local area uses a gift economy and what that means.
I agree with Warlock here. Gift economy is a fun idea but the last thing I want to do is 5 different quests or “favors” every time I want to get some shopping done.
Obviously they’re an ass in your story but they were absolutely correct about that. Why not just have currency be some vague “good will” that’s semi-transferable between people but also allows gift/favors as a fallback.
ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 8 months ago
That was a pretty identical take to Barbarian’s take at the time, and I agree. Personally, if I implement something I think would be cool, and it ends up not being fun at all, that’s a problem, even if it ties into the lore.
That being said, I like cludge, and I have opinions about what kinds of cludge are fun or interesting or flavorful. But I also have maintained the sort of stress-free life where I can handle dealing with cludge for fun.