Comment on Problem player sucks the life out of old dnd campaign, kills new one in the cradle.

AlpineSteakHouse@hexbear.net ⁨8⁩ ⁨months⁩ ago

I explained that the local area uses a gift economy and what that means.

I agree with Warlock here. Gift economy is a fun idea but the last thing I want to do is 5 different quests or “favors” every time I want to get some shopping done.

Obviously they’re an ass in your story but they were absolutely correct about that. Why not just have currency be some vague “good will” that’s semi-transferable between people but also allows gift/favors as a fallback.

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