Comment on The Weekly 'What are you playing?' Discussion
doctorcrimson@lemmy.world 10 months agoIt’s hard to feel pity for the creatives who sign on to work for the huge evil megacorps.
Comment on The Weekly 'What are you playing?' Discussion
doctorcrimson@lemmy.world 10 months agoIt’s hard to feel pity for the creatives who sign on to work for the huge evil megacorps.
dumpsterlid@lemmy.world 10 months ago
Well, this is a perfect opportunity to practice feeling empathy for artists pursuing their dream which as we all know often requires biting the bullet and doing something like working for a big soulless company to get enough industry experience to do the thing an artist really wants to do.
Also a great opportunity to just practice empathy for fellow workers, we get nowhere without solidarity.
doctorcrimson@lemmy.world 10 months ago
No, it really doesn’t. People who chose that path in the last few years made a very clear mistake. A decent enough artist to get hired by Triple A can absolutely get plenty of work elsewhere, and it’s getting easier every day.
dumpsterlid@lemmy.world 10 months ago
Citation needed, ESPECIALLY with regards to it “getting easier every day” to earn a decent living making video games… or as an artist in general.
doctorcrimson@lemmy.world 10 months ago
Entry level average salary for Game Designers is around 50K USD, or $24 Per Hour equivalent, veteran positions make over 100k USD. For artists that number is even higher, from 60k to 120k.
In the last 3 years alone Indie games have gone from about 10% of the market to 20%. There has never been a better time to abandon the corporate overlords and make your own games with small teams and studios.